<?xml version="1.0" encoding="UTF-8" ?>
<?xml-stylesheet type="text/xsl" href="http://xna-uk.net/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>RandomChaos - All Comments</title><link>http://xna-uk.net/blogs/randomchaos/default.aspx</link><description /><dc:language>en</dc:language><generator>CommunityServer 2007.1 (Build: 20917.1142)</generator><item><title>re: Stowaways - A ZuneRay Game</title><link>http://xna-uk.net/blogs/randomchaos/archive/2010/03/12/stowaways-a-zuneray-game.aspx#3107</link><pubDate>Sat, 13 Mar 2010 14:15:45 GMT</pubDate><guid isPermaLink="false">cc259236-b685-459d-9e21-6c78c60b874c:3107</guid><dc:creator>Pete</dc:creator><description>&lt;p&gt;C&amp;#39;mon, kill those nasty green blob things!&lt;/p&gt;
&lt;img src="http://xna-uk.net/aggbug.aspx?PostID=3107" width="1" height="1"&gt;</description></item><item><title>re: Stowaways - A ZuneRay Game</title><link>http://xna-uk.net/blogs/randomchaos/archive/2010/03/12/stowaways-a-zuneray-game.aspx#3106</link><pubDate>Sat, 13 Mar 2010 13:49:06 GMT</pubDate><guid isPermaLink="false">cc259236-b685-459d-9e21-6c78c60b874c:3106</guid><dc:creator>Spartan MVI</dc:creator><description>&lt;p&gt;Looks cool, programmer art for the win&lt;/p&gt;
&lt;img src="http://xna-uk.net/aggbug.aspx?PostID=3106" width="1" height="1"&gt;</description></item><item><title>Shortly Replicated Pancakes &amp;laquo; Sgt. Conker</title><link>http://xna-uk.net/blogs/randomchaos/archive/2010/03/02/mvp-2010-summit.aspx#3088</link><pubDate>Wed, 03 Mar 2010 13:03:38 GMT</pubDate><guid isPermaLink="false">cc259236-b685-459d-9e21-6c78c60b874c:3088</guid><dc:creator>Shortly Replicated Pancakes « Sgt. Conker</dc:creator><description>&lt;p&gt;Pingback from &amp;nbsp;Shortly Replicated Pancakes &amp;amp;laquo; Sgt. Conker&lt;/p&gt;
&lt;img src="http://xna-uk.net/aggbug.aspx?PostID=3088" width="1" height="1"&gt;</description></item><item><title>re: MVP 2010 Summit</title><link>http://xna-uk.net/blogs/randomchaos/archive/2010/03/02/mvp-2010-summit.aspx#3086</link><pubDate>Tue, 02 Mar 2010 19:20:17 GMT</pubDate><guid isPermaLink="false">cc259236-b685-459d-9e21-6c78c60b874c:3086</guid><dc:creator>Vicente</dc:creator><description>&lt;p&gt;Nice pictures!&lt;/p&gt;
&lt;img src="http://xna-uk.net/aggbug.aspx?PostID=3086" width="1" height="1"&gt;</description></item><item><title>re: Blacksun Terrain Systems</title><link>http://xna-uk.net/blogs/randomchaos/archive/2009/12/18/blacksun-terrain-systems.aspx#3078</link><pubDate>Tue, 02 Mar 2010 09:37:52 GMT</pubDate><guid isPermaLink="false">cc259236-b685-459d-9e21-6c78c60b874c:3078</guid><dc:creator>Nemo Krad</dc:creator><description>&lt;p&gt;Hi Peter,&lt;/p&gt;
&lt;p&gt;Sure, PM me and I can show you how I am doing it at the moment.&lt;/p&gt;
&lt;p&gt;I am hoping to post this shader once I have posted my deferred rendering and instancing stuff.... as ever I lack the time :(&lt;/p&gt;
&lt;img src="http://xna-uk.net/aggbug.aspx?PostID=3078" width="1" height="1"&gt;</description></item><item><title>re: Blacksun Terrain Systems</title><link>http://xna-uk.net/blogs/randomchaos/archive/2009/12/18/blacksun-terrain-systems.aspx#3077</link><pubDate>Tue, 02 Mar 2010 08:33:50 GMT</pubDate><guid isPermaLink="false">cc259236-b685-459d-9e21-6c78c60b874c:3077</guid><dc:creator>Peter</dc:creator><description>&lt;p&gt;Could you help me how to get TBN Matrix from heightmap and normal map for GPU terrain in VertexShader?&lt;/p&gt;
&lt;img src="http://xna-uk.net/aggbug.aspx?PostID=3077" width="1" height="1"&gt;</description></item><item><title>re: Blacksun Water As A Post Process</title><link>http://xna-uk.net/blogs/randomchaos/archive/2009/12/23/blacksun-water-as-a-post-process.aspx#3074</link><pubDate>Sat, 27 Feb 2010 09:01:40 GMT</pubDate><guid isPermaLink="false">cc259236-b685-459d-9e21-6c78c60b874c:3074</guid><dc:creator>Nemo Krad</dc:creator><description>&lt;p&gt;No not yet, have been quite busy as of late, but I intend to at some point, along with the deferred, instanced render and terrain.&lt;/p&gt;
&lt;img src="http://xna-uk.net/aggbug.aspx?PostID=3074" width="1" height="1"&gt;</description></item><item><title>re: Blacksun Water As A Post Process</title><link>http://xna-uk.net/blogs/randomchaos/archive/2009/12/23/blacksun-water-as-a-post-process.aspx#3073</link><pubDate>Sat, 27 Feb 2010 01:28:21 GMT</pubDate><guid isPermaLink="false">cc259236-b685-459d-9e21-6c78c60b874c:3073</guid><dc:creator>Nyphur</dc:creator><description>&lt;p&gt;Hey, did you ever get around to putting up the source for this post-processing sample? It looks very impressive and the technique would fit in extremely well with a GPU-based terrain renderer I&amp;#39;ve been working on but the paper itself is still a little over my head for the moment.&lt;/p&gt;
&lt;img src="http://xna-uk.net/aggbug.aspx?PostID=3073" width="1" height="1"&gt;</description></item><item><title>Project ZuneRay</title><link>http://xna-uk.net/blogs/randomchaos/archive/2010/02/09/zuneray.aspx#3067</link><pubDate>Sun, 14 Feb 2010 20:06:28 GMT</pubDate><guid isPermaLink="false">cc259236-b685-459d-9e21-6c78c60b874c:3067</guid><dc:creator>wotudo</dc:creator><description>&lt;p&gt;After the PDC last year I ended up with a couple of ZuneHDs. I gave one to my mate Charles Humphrey and&lt;/p&gt;
&lt;img src="http://xna-uk.net/aggbug.aspx?PostID=3067" width="1" height="1"&gt;</description></item><item><title>re: XNA and Windows 7 Multi-touch</title><link>http://xna-uk.net/blogs/randomchaos/archive/2010/02/10/xna-and-windows-7-multi-touch.aspx#3059</link><pubDate>Fri, 12 Feb 2010 15:42:12 GMT</pubDate><guid isPermaLink="false">cc259236-b685-459d-9e21-6c78c60b874c:3059</guid><dc:creator>Nemo Krad</dc:creator><description>&lt;p&gt;Thanks Pete, I knew it was there somewhere :)&lt;/p&gt;
&lt;img src="http://xna-uk.net/aggbug.aspx?PostID=3059" width="1" height="1"&gt;</description></item><item><title>re: Programming in C# with XNA – Object Orientated Basics</title><link>http://xna-uk.net/blogs/randomchaos/archive/2010/02/01/programming-in-c-with-xna-object-orientated-basics.aspx#3058</link><pubDate>Thu, 11 Feb 2010 20:32:46 GMT</pubDate><guid isPermaLink="false">cc259236-b685-459d-9e21-6c78c60b874c:3058</guid><dc:creator>Nemo Krad</dc:creator><description>&lt;p&gt;@ zombiebait To be honest, you can do what ever you like in the get/set of a property as long as it is within scope you can access it. BUT, you should try and design your objects &amp;nbsp; to avoid this sort of thing, by doing this your object is then dependent on the external object. Not a real issue in small programs but bad practice never the less..&lt;/p&gt;
&lt;img src="http://xna-uk.net/aggbug.aspx?PostID=3058" width="1" height="1"&gt;</description></item><item><title>re: Programming in C# with XNA – Object Orientated Basics</title><link>http://xna-uk.net/blogs/randomchaos/archive/2010/02/01/programming-in-c-with-xna-object-orientated-basics.aspx#3057</link><pubDate>Thu, 11 Feb 2010 19:49:56 GMT</pubDate><guid isPermaLink="false">cc259236-b685-459d-9e21-6c78c60b874c:3057</guid><dc:creator>zombiebait</dc:creator><description>&lt;p&gt;I have a question regarding encapsulation, when using Get and Set does the variable being accessed have to be in the same class. I know I have seen code with classes accessing an external variable and setting the local one to the value retrieved, it&amp;#39;s just never been clarified &amp;nbsp;what the rules are surrounding this. I have even used encapsulation in external classes it it seemed to work but I am fairly new to programming and I am trying to not make any assumptions, I have hit a wall more then once due to assumptions.&lt;/p&gt;
&lt;img src="http://xna-uk.net/aggbug.aspx?PostID=3057" width="1" height="1"&gt;</description></item><item><title>re: XNA and Windows 7 Multi-touch</title><link>http://xna-uk.net/blogs/randomchaos/archive/2010/02/10/xna-and-windows-7-multi-touch.aspx#3056</link><pubDate>Wed, 10 Feb 2010 17:34:51 GMT</pubDate><guid isPermaLink="false">cc259236-b685-459d-9e21-6c78c60b874c:3056</guid><dc:creator>Pete</dc:creator><description>&lt;p&gt;Great article!&lt;/p&gt;
&lt;p&gt;Btw, I&amp;#39;m moved, mate! :)&lt;/p&gt;
&lt;p&gt;And you&amp;#39;re right, my article is on The Code Project: &lt;/p&gt;
&lt;p&gt;&lt;a rel="nofollow" target="_new" href="http://www.codeproject.com/KB/game/XNA_And_Beyond.aspx"&gt;www.codeproject.com/.../XNA_And_Beyond.aspx&lt;/a&gt; (a few weeks ago I updated the code to XNA GS 3.1)&lt;/p&gt;
&lt;img src="http://xna-uk.net/aggbug.aspx?PostID=3056" width="1" height="1"&gt;</description></item><item><title>Buzz And Contact &amp;laquo; Sgt. Conker</title><link>http://xna-uk.net/blogs/randomchaos/archive/2010/02/10/xna-and-windows-7-multi-touch.aspx#3055</link><pubDate>Wed, 10 Feb 2010 15:24:28 GMT</pubDate><guid isPermaLink="false">cc259236-b685-459d-9e21-6c78c60b874c:3055</guid><dc:creator>Buzz And Contact « Sgt. Conker</dc:creator><description>&lt;p&gt;Pingback from &amp;nbsp;Buzz And Contact &amp;amp;laquo; Sgt. Conker&lt;/p&gt;
&lt;img src="http://xna-uk.net/aggbug.aspx?PostID=3055" width="1" height="1"&gt;</description></item><item><title>re: ZuneRay</title><link>http://xna-uk.net/blogs/randomchaos/archive/2010/02/09/zuneray.aspx#3053</link><pubDate>Wed, 10 Feb 2010 12:43:09 GMT</pubDate><guid isPermaLink="false">cc259236-b685-459d-9e21-6c78c60b874c:3053</guid><dc:creator>JeBuS</dc:creator><description>&lt;p&gt;I actually considered trying to do this myself at some point last year. &amp;nbsp;Eventually that idea gave out to others, but I always thought it&amp;#39;d be cool to see those old games on the Zune.&lt;/p&gt;
&lt;img src="http://xna-uk.net/aggbug.aspx?PostID=3053" width="1" height="1"&gt;</description></item></channel></rss>