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Volumetric Clouds - Source
Now, I said I wanted to get the editor written up before I posted the basic system, but I have had so many requests for it I thought I may as well get the base up and I can build on it as the system evolves. Before I get into the code, I'll explain...
Posted
Oct 02 2008, 11:58 AM
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Nemo Krad
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ReMix 08 - Demo Source Code
Some of you that have come to this blog after going to the ReMix 08 conference are probably wondering, "Where is that source code Paul said would be here!?" Well, most of it is here, it's just smashed across a lot of posts. But, it's...
Posted
Sep 29 2008, 04:19 PM
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Nemo Krad
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Generic XNA - Threading for Windows & XBox 360
OK, I went back to my old threading code to port it to the 360 so I could start playing about with processor affinity (as promised last time) and found the compact framework for the 360 was a bit thin on the ground for parameterized threading, so I have...
Posted
Aug 15 2008, 11:55 AM
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Nemo Krad
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A visible collection of particles of water or ice suspended in the air, usually at an elevation above the earth's surface in XNA
Well if I had just put, "Another Cloud Clip!" you would not have looked at this post. Anyway, her is some more of the same, but not quite the same, well, almost the same. In this clip I show multiple cloud layers each with differing tones of...
Posted
Aug 08 2008, 12:30 PM
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Nemo Krad
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3D Clouds in XNA - Another Update
http://www.youtube.com/v/khntLU3v_-s http://www.youtube.com/v/khntLU3v_-s Well I have kind of been letting this code sit for a while, not looked at it as of late, then this week decided to have another play with it, kind of hoping I can put it to bed...
Posted
Jun 12 2008, 11:41 PM
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Nemo Krad
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8 comment(s)
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Generic XNA - Threading for Windows
Well I have done some basic threading in my job, basic stuff and thought I would try and put the basic threading I have done into an XNA Game Component. I am not saying this is how you should do your threading, my method is certainly not the only way...
Posted
Jun 01 2008, 07:23 PM
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Nemo Krad
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Generic XNA - Movies in your Windows games
Well, I started looking into this after a friend of mine asked if it could be done. I remembered the other week on Ziggyware that someone got a web cam to stream in an XNA app and so thought that the principle should be the same, taking the output, rendering...
Posted
May 28 2008, 03:38 PM
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Nemo Krad
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RandomChaos Physics
http://www.youtube.com/v/F8ImehSQ_ow http://www.youtube.com/v/F8ImehSQ_ow So I have started work on a simple physics engine. I intend to have it serve both 2D and 3D development. I guess it wont have all the lovely bits and bobs that engines like BulletX...
Posted
May 20 2008, 02:21 PM
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Nemo Krad
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Generic XNA - Fire 2D & 3D Shaders
http://www.youtube.com/v/F2RMt7KKpW0 http://www.youtube.com/v/F2RMt7KKpW0 Well, this should be the final post on these flame shaders. As you have seen in the previous posts I have created 2D and 3D flame shaders based on the flame shader that comes with...
Posted
May 19 2008, 09:50 PM
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Nemo Krad
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Generic XNA - Fire 2D
http://www.youtube.com/v/0pR_MX3ytuQ http://www.youtube.com/v/0pR_MX3ytuQ Well, just posting my first attempt at getting the flame shader into 2D. It's not perfect, but as it stands at the moment, will give you 2D flames. When played with the 3D flames...
Posted
May 18 2008, 10:42 PM
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Nemo Krad
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Generic XNA - 3D Fire Sample
Hope the music is acceptable this time... http://www.youtube.com/v/y-txtVQ7rUU http://www.youtube.com/v/y-txtVQ7rUU Sorry about the quality of the clip, it was a 20MB clip, but I think youtube has crunched it up adn so it has lost some quality.... OK...
Posted
May 09 2008, 08:42 PM
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Nemo Krad
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3 comment(s)
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SkyBox Shader Fix
I have found my skybox shader has a bug in it, the shader displays the cubemap as a reflection, the following shader code will give a better result. So, if you have used my skybox sample then replace the shader with this code: Texture surfaceTexture;...
Posted
May 09 2008, 08:18 PM
by
Nemo Krad
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5 comment(s)
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SkyBox
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XNA 2.0
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Generic XNA - Fire
Yes, I have been playing with fire! I have had this flame shader by NVIDIA (from the SDK) for ages now. I tried to implement in my olf RC3D Engine but it was a poor attempt and was of no real use to anyone, but I think I may have the beginnings of a decent...
Posted
May 07 2008, 12:10 AM
by
Nemo Krad
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11 comment(s)
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Generic XNA - Ocean II
"Water, Water everywhere and not a drop to drink..." http://www.youtube.com/v/dp1wC53S4XA http://www.youtube.com/v/dp1wC53S4XA Yes more water. This is the fix to my original Ocean class. I found a fair few errors in the class, the shader was...
Posted
May 05 2008, 09:00 PM
by
Nemo Krad
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13 comment(s)
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Water
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Generic XNA
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Generic XNA - Water
http://www.youtube.com/v/fy8oFZ_3O68 http://www.youtube.com/v/fy8oFZ_3O68 Yes, I know, I have already put up the NVIDIA ocean shader, but after a member of the community had some issue with it, mostly how it played with the SkySphere sample I found that...
Posted
Apr 29 2008, 09:12 PM
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Nemo Krad
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5 comment(s)
Filed under:
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