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Basic HLSL Lighting Techniques - Episode 2: Coloured, Specular & Multiple Lights
Basic HLSL Lighting Techniques - Episode 1: Ambient and Diffuse
RandomChaos 3D Engine in XNA 3.0
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C++ hmmmm.....
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Volumetric Clouds - Source
Now, I said I wanted to get the editor written up before I posted the basic system, but I have had so many requests for it I thought I may as well get the base up and I can build on it as the system evolves. Before I get into the code, I'll explain...
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Oct 02 2008, 11:58 AM
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ReMix 08 - Demo Source Code
Some of you that have come to this blog after going to the ReMix 08 conference are probably wondering, "Where is that source code Paul said would be here!?" Well, most of it is here, it's just smashed across a lot of posts. But, it's...
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Sep 29 2008, 04:19 PM
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A visible collection of particles of water or ice suspended in the air, usually at an elevation above the earth's surface in XNA
Well if I had just put, "Another Cloud Clip!" you would not have looked at this post. Anyway, her is some more of the same, but not quite the same, well, almost the same. In this clip I show multiple cloud layers each with differing tones of...
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Aug 08 2008, 12:30 PM
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3D Clouds in XNA - Another Update
http://www.youtube.com/v/khntLU3v_-s http://www.youtube.com/v/khntLU3v_-s Well I have kind of been letting this code sit for a while, not looked at it as of late, then this week decided to have another play with it, kind of hoping I can put it to bed...
Posted
Jun 12 2008, 11:41 PM
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3D Clouds in XNA - Update
http://www.youtube.com/v/DNz_VdqHG_E http://www.youtube.com/v/DNz_VdqHG_E Just posting a new clip of the cloud system I am playing with. As you can see using billboards gives a better effect when close to the clouds and/or passing through them. Need to...
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Mar 20 2008, 11:23 PM
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3D Clouds in XNA
Well, I was asked by a member of our comunity (Jonathan Tan) to comment my skysphere cloud shader a little better, and he also mentioned to me a system written for Microsoft Flight Simulator 2004: A Century of Flight by Niniane Wang , so I took a look...
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Mar 16 2008, 09:50 PM
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