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Basic HLSL Lighting Techniques - Episode 2: Coloured, Specular & Multiple Lights
Basic HLSL Lighting Techniques - Episode 1: Ambient and Diffuse
RandomChaos 3D Engine in XNA 3.0
XNA 3.0 Released!
C++ hmmmm.....
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ReMix 08 - Demo Source Code
Some of you that have come to this blog after going to the ReMix 08 conference are probably wondering, "Where is that source code Paul said would be here!?" Well, most of it is here, it's just smashed across a lot of posts. But, it's...
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Sep 29 2008, 04:19 PM
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3D Clouds in XNA - Update
http://www.youtube.com/v/DNz_VdqHG_E http://www.youtube.com/v/DNz_VdqHG_E Just posting a new clip of the cloud system I am playing with. As you can see using billboards gives a better effect when close to the clouds and/or passing through them. Need to...
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Mar 20 2008, 11:23 PM
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3D Clouds in XNA
Well, I was asked by a member of our comunity (Jonathan Tan) to comment my skysphere cloud shader a little better, and he also mentioned to me a system written for Microsoft Flight Simulator 2004: A Century of Flight by Niniane Wang , so I took a look...
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Mar 16 2008, 09:50 PM
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Geographic Grid Registration - An alternative to Quadtrees and Octrees
I guess you know what Octrees and Quadtrees are so wont go into too much detail on them here, but they are basically a great way to hold static (none moving) game objects in groups for the use of culling and the like. As stated this is great for game...
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Mar 09 2008, 10:08 PM
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