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Basic HLSL Lighting Techniques - Episode 2: Coloured, Specular & Multiple Lights
Basic HLSL Lighting Techniques - Episode 1: Ambient and Diffuse
RandomChaos 3D Engine in XNA 3.0
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C++ hmmmm.....
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Volumetric Clouds - Source
Now, I said I wanted to get the editor written up before I posted the basic system, but I have had so many requests for it I thought I may as well get the base up and I can build on it as the system evolves. Before I get into the code, I'll explain...
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Oct 02 2008, 11:58 AM
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ReMix 08 - Demo Source Code
Some of you that have come to this blog after going to the ReMix 08 conference are probably wondering, "Where is that source code Paul said would be here!?" Well, most of it is here, it's just smashed across a lot of posts. But, it's...
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Sep 29 2008, 04:19 PM
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3D Scaled PointSprite Particles
http://www.youtube.com/v/_sx0KDO-ZbA http://www.youtube.com/v/_sx0KDO-ZbA Well as mentioned in my previous post, here is the 3D particle system again only this time the particles are scaled. Now I didn't think that you could scale pointsprites, but...
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Dec 19 2007, 10:34 PM
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