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ReMix 08 - Demo Source Code
Some of you that have come to this blog after going to the ReMix 08 conference are probably wondering, "Where is that source code Paul said would be here!?" Well, most of it is here, it's just smashed across a lot of posts. But, it's...
Posted
Sep 29 2008, 04:19 PM
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Nemo Krad
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Generic XNA - Threading for Windows & XBox 360
OK, I went back to my old threading code to port it to the 360 so I could start playing about with processor affinity (as promised last time) and found the compact framework for the 360 was a bit thin on the ground for parameterized threading, so I have...
Posted
Aug 15 2008, 11:55 AM
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Nemo Krad
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Generic XNA - Threading for Windows
Well I have done some basic threading in my job, basic stuff and thought I would try and put the basic threading I have done into an XNA Game Component. I am not saying this is how you should do your threading, my method is certainly not the only way...
Posted
Jun 01 2008, 07:23 PM
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Nemo Krad
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