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RandomChaos
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Blacksun Water As A Post Process
http://www.youtube.com/v/9EJ_Q8VTbm0 http://www.youtube.com/v/9EJ_Q8VTbm0 OK, my mate Dave found an awesome article on gamedev.net, it was describing how to render water without any geom by doing it as a post process. Here is my attempt at it so far....
Posted
Dec 23 2009, 08:31 PM
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Nemo Krad
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Filed under:
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Blacksun Terrain Systems
http://www.youtube.com/v/VZGz8U89kOg http://www.youtube.com/v/VZGz8U89kOg I have started to move some old and new stuff into the engine, in this clip you can see the start of my new terrain system. It's based on GeoClip mapping, but at the moment...
Posted
Dec 18 2009, 02:23 PM
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Nemo Krad
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ReMix 08 - Demo Source Code
Some of you that have come to this blog after going to the ReMix 08 conference are probably wondering, "Where is that source code Paul said would be here!?" Well, most of it is here, it's just smashed across a lot of posts. But, it's...
Posted
Sep 29 2008, 04:19 PM
by
Nemo Krad
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Terrain with Roads
Well this is the source post for my terrain and road map stuff. I will briefly describe what I have added and then onto where the source download is. So all I have done is add another Vector4 to the vertex element that holds the weight of the given road...
Posted
Nov 18 2007, 07:58 PM
by
Nemo Krad
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4 comment(s)
Filed under:
Terrain
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Generic XNA
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Terrain With Road Map
I know, how many times can a guy extend a terrain class!!!!? Lots I guess, this extension to the class and shader adds another map image that I call a road map. As you can guess this image holds a map of where I want to draw roads on my terrain. It is...
Posted
Nov 15 2007, 10:02 PM
by
Nemo Krad
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2 comment(s)
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Terrain
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Dynamic Sky Sphere So Far...
I am posting the source to this now as I have a project at work that is going to take up my time over Christmas and into the new year and also have to start studying if I am going to get anywhere with my Microsoft Certification :( I am not going to have...
Posted
Nov 07 2007, 09:01 PM
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Nemo Krad
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4 comment(s)
Filed under:
Terrain
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Bump/Normal Mapping
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Simple Bumped Terrain and Water with Fog
http://www.youtube.com/v/z8C509TYnPA http://www.youtube.com/v/z8C509TYnPA Well here is the same skybox, terrain and ocean objects, only this time I have added the fogging effect to the shader. Naturally the class' have had to be modified to pass the...
Posted
Oct 25 2007, 08:47 PM
by
Nemo Krad
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13 comment(s)
Filed under:
Fog
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Terrain
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Water
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Terrain Picking
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Simple Bumped Terrain with Water
http://www.youtube.com/v/a5rfeWmJo8w http://www.youtube.com/v/a5rfeWmJo8w Right, decided to move this component from the engine and into my Generic XNA section, I know what you are thinking, "I have gone through all your bump mapped terrain stuff...
Posted
Oct 21 2007, 10:39 PM
by
Nemo Krad
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7 comment(s)
Filed under:
Terrain
,
Water
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Bump/Normal Mapping
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Generic XNA
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SkyBox
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Terrain Picking
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XNA Refresh 1.0
Source Example 6 - Fog SM 1.1 to 2
http://www.youtube.com/v/NdPEhjL9ufo http://www.youtube.com/v/NdPEhjL9ufo This example shows the use of shader model 1.1 - 2 methodology for fog by using the render states. Controls Mouse to rotate camera. Arrow Keys to translate camera. F1 Switch Fog...
Posted
Oct 15 2007, 09:49 PM
by
Nemo Krad
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no comments
Filed under:
Randomchaos 3D Engine
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Fog
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Terrain
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Source
,
XNA 1.0
Source Example 4 - Terrain
http://www.youtube.com/v/WDzWlKpa07o http://www.youtube.com/v/WDzWlKpa07o So onto terrain, this example uses a height map 128X128 and is configured to use Riemers origional terrain shader (modified for the engine). Also included in this example are my...
Posted
Oct 15 2007, 09:44 PM
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Nemo Krad
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Filed under:
Randomchaos 3D Engine
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Terrain
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Source
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XNA 1.0
Engine Design - Terrain (Bump/Normal Mapping)
Well, looks like my post on fire is on hold for now. So here is my bump/normal mapped terrain shaders and the modifications I made to my existing terrain object. Changes to the Terrain Class First thing I had to do was figure out how to add tangents to...
Posted
Oct 15 2007, 08:14 PM
by
Nemo Krad
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Filed under:
Randomchaos 3D Engine
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Terrain
,
Bump/Normal Mapping
,
XNA 1.0
New Engine Component - Terrain With Bump Map Effect
I know, I should be writing up the Fire class and shader, but I have been playing around with bump maps and normals and thought it would be a good idea to apply this to the terrain. I managed to do it using the shader from Reimers tutorial and modified...
Posted
Oct 15 2007, 07:47 PM
by
Nemo Krad
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no comments
Filed under:
Randomchaos 3D Engine
,
Terrain
Engine Design - Terrain
Well this is my version of a terrain class for the Engine, it is a very simple class. I took the initial idea and I guess framework from Riemers Series 4 tutorial and got it to fit my engine. I added a few methods to it to make it a bit more user friendly...
Posted
Oct 15 2007, 02:59 PM
by
Nemo Krad
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7 comment(s)
Filed under:
Randomchaos 3D Engine
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Terrain
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