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Volumetric Clouds - Source
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Sora World - A Dream Build Play Entry for 2008
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ReMix08 - The Initial Shock...
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Volumetric Clouds - Source
Now, I said I wanted to get the editor written up before I posted the basic system, but I have had so many requests for it I thought I may as well get the base up and I can build on it as the system evolves. Before I get into the code, I'll explain...
Posted
Oct 02 2008, 11:58 AM
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Nemo Krad
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ReMix 08 - Demo Source Code
Some of you that have come to this blog after going to the ReMix 08 conference are probably wondering, "Where is that source code Paul said would be here!?" Well, most of it is here, it's just smashed across a lot of posts. But, it's...
Posted
Sep 29 2008, 04:19 PM
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Nemo Krad
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Generic XNA - Threading for Windows & XBox 360
OK, I went back to my old threading code to port it to the 360 so I could start playing about with processor affinity (as promised last time) and found the compact framework for the 360 was a bit thin on the ground for parameterized threading, so I have...
Posted
Aug 15 2008, 11:55 AM
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Nemo Krad
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Generic XNA - Threading for Windows
Well I have done some basic threading in my job, basic stuff and thought I would try and put the basic threading I have done into an XNA Game Component. I am not saying this is how you should do your threading, my method is certainly not the only way...
Posted
Jun 01 2008, 07:23 PM
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Nemo Krad
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Generic XNA - Movies in your Windows games
Well, I started looking into this after a friend of mine asked if it could be done. I remembered the other week on Ziggyware that someone got a web cam to stream in an XNA app and so thought that the principle should be the same, taking the output, rendering...
Posted
May 28 2008, 03:38 PM
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Nemo Krad
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Generic XNA - Fire 2D & 3D Shaders
http://www.youtube.com/v/F2RMt7KKpW0 http://www.youtube.com/v/F2RMt7KKpW0 Well, this should be the final post on these flame shaders. As you have seen in the previous posts I have created 2D and 3D flame shaders based on the flame shader that comes with...
Posted
May 19 2008, 09:50 PM
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Nemo Krad
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Generic XNA - 3D Fire Sample
Hope the music is acceptable this time... http://www.youtube.com/v/y-txtVQ7rUU http://www.youtube.com/v/y-txtVQ7rUU Sorry about the quality of the clip, it was a 20MB clip, but I think youtube has crunched it up adn so it has lost some quality.... OK...
Posted
May 09 2008, 08:42 PM
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Nemo Krad
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2D Particle Tutorial V
http://www.youtube.com/v/0_qMAyr7RJY http://www.youtube.com/v/0_qMAyr7RJY In this tutorial I am going to bind the emitter to a game agent, now you will have to forgive me as I have been very lazy, I have taken textures from the Creators Club particle...
Posted
Mar 28 2008, 10:05 PM
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Nemo Krad
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2D Particle Tutorial IV
We have our classes so all I am going to do is now apply some pixel shader effects to both the particle system and the background image. I am going to describe how the pixel shader is applied to the particle emitter as the technique is the same for the...
Posted
Mar 28 2008, 04:40 PM
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Nemo Krad
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Software License
I have had a few people ask me now, "what license is your source released under?" and I always answer "eh?". So I have decided to take a look at a license for my downloads and have come across this one thanks to Amnesiasoft who posted...
Posted
Mar 10 2008, 08:01 PM
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Nemo Krad
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Source
Geographic Grid Registration - An alternative to Quadtrees and Octrees
I guess you know what Octrees and Quadtrees are so wont go into too much detail on them here, but they are basically a great way to hold static (none moving) game objects in groups for the use of culling and the like. As stated this is great for game...
Posted
Mar 09 2008, 10:08 PM
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Nemo Krad
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Octree
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Quadtree
Rolling Shader Fog
http://www.youtube.com/v/1ajrL-iORZk http://www.youtube.com/v/1ajrL-iORZk Well here is my rolling fog. The sample download has two projects, one for XNA 1.0 Refresh and the other for XNA 2.0. I got it up and running on my 360, but for some reason on there...
Posted
Jan 03 2008, 09:47 AM
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Nemo Krad
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4 comment(s)
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Fog
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Source
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3D Scaled PointSprite Particles
http://www.youtube.com/v/_sx0KDO-ZbA http://www.youtube.com/v/_sx0KDO-ZbA Well as mentioned in my previous post, here is the 3D particle system again only this time the particles are scaled. Now I didn't think that you could scale pointsprites, but...
Posted
Dec 19 2007, 10:34 PM
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Nemo Krad
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Sky Sphere Clouds Source
http://www.youtube.com/v/1WAP0em8Zzk http://www.youtube.com/v/1WAP0em8Zzk I have altered the shader a bit since my last post. I now only use a single cloud texture, sample that three times and rotate each sample over the other and add the result to the...
Posted
Nov 26 2007, 08:18 PM
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Nemo Krad
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Terrain with Roads
Well this is the source post for my terrain and road map stuff. I will briefly describe what I have added and then onto where the source download is. So all I have done is add another Vector4 to the vertex element that holds the weight of the given road...
Posted
Nov 18 2007, 07:58 PM
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Nemo Krad
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