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SkyBox Shader Fix
3D Clouds in XNA - Update
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Bounds
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SkyBox Shader Fix
I have found my skybox shader has a bug in it, the shader displays the cubemap as a reflection, the following shader code will give a better result. So, if you have used my skybox sample then replace the shader with this code: Texture surfaceTexture;...
Published
Fri, May 9 2008 8:18 PM
by
Nemo Krad
Filed under:
Generic XNA
,
SkyBox
,
XNA 2.0
,
HLSL
3D Clouds in XNA - Update
http://www.youtube.com/v/DNz_VdqHG_E http://www.youtube.com/v/DNz_VdqHG_E Just posting a new clip of the cloud system I am playing with. As you can see using billboards gives a better effect when close to the clouds and/or passing through them. Need to...
Published
Thu, Mar 20 2008 11:23 PM
by
Nemo Krad
Filed under:
Generic XNA
,
SkyBox
,
Particle System
,
Bounds
,
Clouds
,
XNA 2.0
Dynamic Sky Sphere With Clouds
OK, have a major project on at work, but still finding time to play with this :P Just so you don't go reading the whole post and then find there is no source link at the bottom, there is no source with this post..... Right, so I wanted to add clouds...
Published
Fri, Nov 23 2007 9:49 PM
by
Nemo Krad
Filed under:
Generic XNA
,
SkyBox
,
SkySphere
,
Clouds
,
XNA Refresh 1.0
Dynamic Sky Sphere So Far...
I am posting the source to this now as I have a project at work that is going to take up my time over Christmas and into the new year and also have to start studying if I am going to get anywhere with my Microsoft Certification :( I am not going to have...
Published
Wed, Nov 7 2007 9:01 PM
by
Nemo Krad
Filed under:
Terrain
,
Bump/Normal Mapping
,
Generic XNA
,
Source
,
SkyBox
,
SkySphere
,
XNA Refresh 1.0
Dynamic Sky Sphere
I guess this started out as a bit of a toy. Using my old skybox code, I thought it would be a good idea to have the shader manage the lighting of the sky, you know have like a nice sun rise/set, have the color of the sky slowly change over time. But as...
Published
Sun, Nov 4 2007 8:08 PM
by
Nemo Krad
Filed under:
Bump/Normal Mapping
,
Generic XNA
,
Source
,
SkyBox
,
SkySphere
,
XNA Refresh 1.0
Simple Bumped Terrain and Water with Fog
http://www.youtube.com/v/z8C509TYnPA http://www.youtube.com/v/z8C509TYnPA Well here is the same skybox, terrain and ocean objects, only this time I have added the fogging effect to the shader. Naturally the class' have had to be modified to pass the...
Published
Thu, Oct 25 2007 8:47 PM
by
Nemo Krad
Filed under:
Fog
,
Terrain
,
Water
,
Bump/Normal Mapping
,
Generic XNA
,
Source
,
SkyBox
,
Terrain Picking
,
XNA Refresh 1.0
Simple Bumped Terrain with Water
http://www.youtube.com/v/a5rfeWmJo8w http://www.youtube.com/v/a5rfeWmJo8w Right, decided to move this component from the engine and into my Generic XNA section, I know what you are thinking, "I have gone through all your bump mapped terrain stuff...
Published
Sun, Oct 21 2007 10:39 PM
by
Nemo Krad
Filed under:
Terrain
,
Water
,
Bump/Normal Mapping
,
Generic XNA
,
SkyBox
,
Terrain Picking
,
XNA Refresh 1.0
SkyBox
So a sky box, having done the Hazy Mind tutorial and had a play with Riemers tutorials I decided to create my own skybox. I like the way both tutorials do there sky box's but I kind of like cube maps, it means I keep 6 textures in one place, have...
Published
Mon, Oct 15 2007 9:53 PM
by
Nemo Krad
Filed under:
Generic XNA
,
SkyBox
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