You are not signed in.
Sign in
Join
XNA UK User Group
A helping hand for bedroom coders throughout the land.
Home
Blogs
Forums
Photos
Downloads
Competition
in
Current Tags
RandomChaos
Personal
(Entire Site)
This Blog
Home
About
Syndication
RSS
Atom
Comments RSS
Recent Posts
Stowaways - A ZuneRay Game
Microsoft Visual Studio 2010 Professional Upgrade Special Offer
MVP 2010 Summit
XNA and Windows 7 Multi-touch
ZuneRay
Tags
2D
2D Pixel Shaders
A.I
Animation
Augmented Reality
Blackssun
Blacksun
Bounds
Bump/Normal Mapping
C++
Clouds
Collision Detection
Conferences
Dark Omen Games
Deferred Render
Directional Lights
Dream Build Play 2008
DWM
DXTop
Event
Events
Finite State Machines
Fire
Fog
Game State Manager
Games
GDI+
Generic XNA
Geographic Grid Registration
Glass
HLSL
Instancing
Lighting
MS Offers
Mulittouch
Multi-touch
New Kit
Octree
Particle System
Physics
Pixel Perfect Collision
Point Lights
Post Processing
Quadtree
Randomchaos 3D Engine
Ray Picking
Raycasting
Review
Scene Picking
Shadow Maps
SkyBox
SkySphere
Source
Speech
Stowaways
Talk
Terrain
Terrain Picking
Threading
Tutorial
Water
Windows7
XBLCG
XBLIG-UK
XBox 360
XNA 1.0
XNA 2.0
XNA 3.0
XNA 3.1
XNA Movie Player
XNA Refresh 1.0
XNA Socket Server
XNA UDP server
XNA-UK UG Meeting
Zune
ZuneRay
Resources
Blender 3D
NVIDIA Shader Library
Psionics 3D Resources
Ruby on Rails if you dont mind ;)
Books
XNA Game Programming Recipes
Programming Vertex and Pixel Shaders
GPU Gems 2
GPU Gems
My Library
Recommended Fiction
Judas Unchained
Omnibus: At the Mountains of Madness and Other Novels of Terror No. 1
Omnibus: Dagon and Other Macabre Tales No. 2
Omnibus: Haunter of the Dark and Other Tales No. 3
Pandora's Star
The Illuminatus Trilogy
The Naked God
The Neutronium Alchemist
The Reality Dysfunction
Neuromancer
Twitters
My Twitter
Archives
March 2010
(3)
February 2010
(4)
January 2010
(3)
December 2009
(7)
November 2009
(7)
October 2009
(1)
September 2009
(3)
August 2009
(1)
July 2009
(7)
June 2009
(4)
May 2009
(2)
April 2009
(1)
March 2009
(1)
February 2009
(2)
January 2009
(4)
December 2008
(2)
November 2008
(3)
October 2008
(5)
September 2008
(4)
August 2008
(3)
July 2008
(3)
June 2008
(2)
May 2008
(8)
April 2008
(5)
March 2008
(10)
February 2008
(3)
January 2008
(5)
December 2007
(3)
November 2007
(7)
October 2007
(32)
RandomChaos
Browse by Tags
All Tags
»
Physics
(
RSS
)
2D
2D Pixel Shaders
A.I
Animation
Bounds
Clouds
Collision Detection
Conferences
Dark Omen Games
Event
Game State Manager
Games
Generic XNA
HLSL
Particle System
Pixel Perfect Collision
Post Processing
SkySphere
Source
Talk
Terrain
Threading
XBLIG-UK
XBox 360
XNA 2.0
XNA 3.1
XBLIG-UK December 2009
Well what a great day that was! I gave my first public talk on XNA at the XBLIG-UK event, not sure if I put too much in, left too much out, but I enjoyed it none the less. It was organized by Edward Powel (our VeraShackle ) over at the NxtGen UK UG We...
Posted
Dec 08 2009, 01:44 PM
by
Nemo Krad
with | with
2 comment(s)
Filed under:
Generic XNA
,
A.I
,
HLSL
,
Physics
,
Dark Omen Games
,
Talk
,
Event
,
XBLIG-UK
More 2D Stuff
http://www.youtube.com/v/GaSr9315U80 http://www.youtube.com/v/GaSr9315U80 As you can see from the clip, I have done a bit more and I think this may well turn into a game. Currently thinking of it as a 4 local player game death match type thing. Don't...
Posted
Jun 28 2009, 08:33 AM
by
Nemo Krad
with | with
6 comment(s)
Filed under:
Generic XNA
,
Animation
,
Particle System
,
Collision Detection
,
2D Pixel Shaders
,
Games
,
HLSL
,
Physics
,
XNA 3.1
,
Pixel Perfect Collision
Playing with 2D
http://www.youtube.com/v/IXE-rsZRHDs http://www.youtube.com/v/IXE-rsZRHDs Well, seeing as most of the world seems to be using XNA to produce 2D games, as well as my good friend Dave who’s Dark Omen Games Nebulon is now out of play test and going into...
Posted
Jun 19 2009, 10:58 PM
by
Nemo Krad
with | with
no comments
Filed under:
Generic XNA
,
Collision Detection
,
Physics
,
Dark Omen Games
,
2D
,
XNA 3.1
ReMix 08 - Demo Source Code
Some of you that have come to this blog after going to the ReMix 08 conference are probably wondering, "Where is that source code Paul said would be here!?" Well, most of it is here, it's just smashed across a lot of posts. But, it's...
Posted
Sep 29 2008, 04:19 PM
by
Nemo Krad
with | with
3 comment(s)
Filed under:
Terrain
,
Generic XNA
,
Source
,
Particle System
,
Post Processing
,
Bounds
,
Collision Detection
,
SkySphere
,
Clouds
,
XBox 360
,
XNA 2.0
,
Game State Manager
,
Games
,
HLSL
,
Physics
,
Threading
,
Conferences
Anyone getting sick of clouds yet?
http://www.youtube.com/v/P-Nw4CANeBc http://www.youtube.com/v/P-Nw4CANeBc So, here is the system (still not finished) with the skysphere and my infantile physics system. Again footage taken on my poop laptop so bit slow, but on my 360 it's a steady...
Posted
Jul 18 2008, 03:45 PM
by
Nemo Krad
with | with
13 comment(s)
Filed under:
Generic XNA
,
SkySphere
,
Clouds
,
Physics
RandomChaos Physics
http://www.youtube.com/v/F8ImehSQ_ow http://www.youtube.com/v/F8ImehSQ_ow So I have started work on a simple physics engine. I intend to have it serve both 2D and 3D development. I guess it wont have all the lovely bits and bobs that engines like BulletX...
Posted
May 20 2008, 02:21 PM
by
Nemo Krad
with | with
1 comment(s)
Filed under:
Generic XNA
,
Collision Detection
,
XNA 2.0
,
Physics
Home
Blogs
Forums
Photos
Downloads
Competition
Theme design is
Mira 2007
by
Chris Lotter
.