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Volumetric Clouds - Source
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Volumetric Clouds - Source
Now, I said I wanted to get the editor written up before I posted the basic system, but I have had so many requests for it I thought I may as well get the base up and I can build on it as the system evolves. Before I get into the code, I'll explain...
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Oct 02 2008, 11:58 AM
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ReMix 08 - Demo Source Code
Some of you that have come to this blog after going to the ReMix 08 conference are probably wondering, "Where is that source code Paul said would be here!?" Well, most of it is here, it's just smashed across a lot of posts. But, it's...
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Sep 29 2008, 04:19 PM
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3D Billboard Particles Tutorial VI
http://www.youtube.com/v/tnsSfwGfM3U http://www.youtube.com/v/tnsSfwGfM3U So, we have seen PointSprite particles in 3D, but what about billboarding?? You may be asking at this point, what is billboarding and why would I want to use it when I already have...
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Apr 01 2008, 11:17 AM
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2D Particle Tutorial V
http://www.youtube.com/v/0_qMAyr7RJY http://www.youtube.com/v/0_qMAyr7RJY In this tutorial I am going to bind the emitter to a game agent, now you will have to forgive me as I have been very lazy, I have taken textures from the Creators Club particle...
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Mar 28 2008, 10:05 PM
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2D Particle Tutorial IV
We have our classes so all I am going to do is now apply some pixel shader effects to both the particle system and the background image. I am going to describe how the pixel shader is applied to the particle emitter as the technique is the same for the...
Posted
Mar 28 2008, 04:40 PM
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Nemo Krad
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3D PointSprite Particle Tutorial II
Now we have a simple particle and emitter we can have a look at other blending modes, in the previous tutorial we did what is called and additive blend, this type of blending is called Frame Buffer Alpha Blending and a full description of this can be...
Posted
Mar 26 2008, 08:48 PM
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Nemo Krad
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3D PointSprite Particle Tutorial I
http://www.youtube.com/v/AjsQiYaZ-po http://www.youtube.com/v/AjsQiYaZ-po Was browsing the boards as I do and came across a thread on Ziggyware where a member was looking for a Particle Engine tutorial, at first I did not quite get what he wanted, so...
Posted
Mar 26 2008, 10:56 AM
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3D Clouds in XNA - Update
http://www.youtube.com/v/DNz_VdqHG_E http://www.youtube.com/v/DNz_VdqHG_E Just posting a new clip of the cloud system I am playing with. As you can see using billboards gives a better effect when close to the clouds and/or passing through them. Need to...
Posted
Mar 20 2008, 11:23 PM
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3D Clouds in XNA
Well, I was asked by a member of our comunity (Jonathan Tan) to comment my skysphere cloud shader a little better, and he also mentioned to me a system written for Microsoft Flight Simulator 2004: A Century of Flight by Niniane Wang , so I took a look...
Posted
Mar 16 2008, 09:50 PM
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Nemo Krad
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RandomChaos GSM Beta
http://www.youtube.com/v/tG7BnVpc7TI http://www.youtube.com/v/tG7BnVpc7TI Well I have gone movie maker mad eh!! Have added a fair few items into this release, as you will see in the video (keep calling them that, how old does that make me look!!) One...
Posted
Mar 02 2008, 12:07 AM
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Nemo Krad
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Warheads3D - Progress
I have just put up a video showing my physics engine and scaled 3D particle system that I will be using and building on in Warheads3D. In the video you can see an orbiting earth with a moon orbiting it, there are 3 warheads sent after the planet. I have...
Posted
Feb 21 2008, 12:29 PM
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Nemo Krad
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3D Scaled PointSprite Particles
http://www.youtube.com/v/_sx0KDO-ZbA http://www.youtube.com/v/_sx0KDO-ZbA Well as mentioned in my previous post, here is the 3D particle system again only this time the particles are scaled. Now I didn't think that you could scale pointsprites, but...
Posted
Dec 19 2007, 10:34 PM
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Nemo Krad
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3D PointSprite Particles
http://www.youtube.com/v/7aHNMqxEd30 http://www.youtube.com/v/7aHNMqxEd30 The initial notion for this came from this site here where the author gives a basic example of a particle system. The particle shader used in this example is in fact from the very...
Posted
Oct 15 2007, 09:59 PM
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Nemo Krad
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