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Stowaways - A ZuneRay Game
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XBLIG-UK December 2009
Well what a great day that was! I gave my first public talk on XNA at the XBLIG-UK event, not sure if I put too much in, left too much out, but I enjoyed it none the less. It was organized by Edward Powel (our VeraShackle ) over at the NxtGen UK UG We...
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Dec 08 2009, 01:44 PM
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XBlig-UK - XNA Games Development Conference, Birmingham - Saturday 5 December, 2009
The NxtGenUG are setting up an XNA event in Birmingham (England for those of you who may think in Alabama) on the 5th of December. This has been organized by our very own VeraShackle , who has also posted this in the Events section here . I am going to...
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Sep 30 2009, 10:33 AM
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More 2D Stuff
http://www.youtube.com/v/GaSr9315U80 http://www.youtube.com/v/GaSr9315U80 As you can see from the clip, I have done a bit more and I think this may well turn into a game. Currently thinking of it as a 4 local player game death match type thing. Don't...
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Jun 28 2009, 08:33 AM
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Eye See You....
http://www.youtube.com/v/iH-DobURJ1I http://www.youtube.com/v/iH-DobURJ1I Was doing some Blender3D modeling for Killer Core and spotted in the Noob to Pro Wiki a "Pixar" Eye example. So I had a go and not being the greatest at blender found...
Posted
Jun 06 2009, 01:00 AM
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Basic HLSL Lighting Techniques Episode 8: Planet Shader…
http://www.youtube.com/v/WdwJ2WvjY_A http://www.youtube.com/v/WdwJ2WvjY_A In this post I am going to show you how to do multiple passes, how to make your handy HLSL function calls available to more than one shader at a time, how to pass variables to pixel...
Posted
Apr 22 2009, 08:28 PM
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Nemo Krad
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Basic HLSL Lighting Techniques - Episode 7: Simple Animation
http://www.youtube.com/v/Igt5R9Eigvw http://www.youtube.com/v/Igt5R9Eigvw Now this is very simple animation, no bones are used at all here. The point of this post is to show you how you can manipulate vertices in the shader. What I intend to do with this...
Posted
Jan 21 2009, 08:00 PM
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Nemo Krad
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Basic HLSL Lighting Techniques - Episode 6: Environment Maps - Reflection & Refraction
http://www.youtube.com/v/_gSZ8CA2t70 http://www.youtube.com/v/_gSZ8CA2t70 Having played about with the NVIDIA Glass shader and my own (old) attempts at glass I have come up with this post Refraction Refraction is the light passing through an object but...
Posted
Jan 06 2009, 09:43 PM
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Nemo Krad
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Basic HLSL Lighting Techniques - Episode 4: How to apply Episode 3 shader to another model
In this post I am going to show how you can apply the effects from Episode 3 to another model. In this case the LandShark model that also ships with the DirectX SDX. It's not really a HLSL post, but related. The model comes with a diffuse texture...
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Dec 03 2008, 03:47 PM
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Nemo Krad
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Basic HLSL Lighting Techniques - Episode 3: Colour, Glow, Bump and Reflective Texture Maps
http://www.youtube.com/v/XOujFp7ZccA http://www.youtube.com/v/XOujFp7ZccA I guess the next natural step is texturing a model. In this episode I am going to cover basic texturing, then go onto what I call glow maps, then bump mapping and then reflective...
Posted
Nov 24 2008, 01:49 PM
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Nemo Krad
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Basic HLSL Lighting Techniques - Episode 2: Coloured, Specular & Multiple Lights
http://www.youtube.com/v/Dj6V7hwVcPg http://www.youtube.com/v/Dj6V7hwVcPg Coloured Light So the last shader we did had both ambient and diffuse lighting in it. But what if your light is coloured and has a varying brightness? All we have to do is add two...
Posted
Nov 12 2008, 10:34 PM
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Nemo Krad
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Basic HLSL Lighting Techniques - Episode 1: Ambient and Diffuse
http://www.youtube.com/v/2n7_hXgoQdE http://www.youtube.com/v/2n7_hXgoQdE All my HLSL and lighting knowledge has come pretty much from one book Programming Vertex and Pixel Shaders by Wolfgang Engel , which I insist you should buy if you are getting into...
Posted
Nov 11 2008, 11:09 AM
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Nemo Krad
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Volumetric Clouds - Source
Now, I said I wanted to get the editor written up before I posted the basic system, but I have had so many requests for it I thought I may as well get the base up and I can build on it as the system evolves. Before I get into the code, I'll explain...
Posted
Oct 02 2008, 11:58 AM
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Nemo Krad
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ReMix 08 - Demo Source Code
Some of you that have come to this blog after going to the ReMix 08 conference are probably wondering, "Where is that source code Paul said would be here!?" Well, most of it is here, it's just smashed across a lot of posts. But, it's...
Posted
Sep 29 2008, 04:19 PM
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Nemo Krad
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Generic XNA - 3D Fire Sample
Hope the music is acceptable this time... http://www.youtube.com/v/y-txtVQ7rUU http://www.youtube.com/v/y-txtVQ7rUU Sorry about the quality of the clip, it was a 20MB clip, but I think youtube has crunched it up adn so it has lost some quality.... OK...
Posted
May 09 2008, 08:42 PM
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Nemo Krad
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SkyBox Shader Fix
I have found my skybox shader has a bug in it, the shader displays the cubemap as a reflection, the following shader code will give a better result. So, if you have used my skybox sample then replace the shader with this code: Texture surfaceTexture;...
Posted
May 09 2008, 08:18 PM
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Nemo Krad
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