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Generic XNA - Threading for Windows & XBox 360
A visible collection of particles of water or ice suspended in the air, usually at an elevation above the earth's surface in XNA
Gamefest 2008
Anyone getting sick of clouds yet?
Speech in you Windows XNA Games
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Judas Unchained
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Generic XNA
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Generic XNA - Threading for Windows & XBox 360
OK, I went back to my old threading code to port it to the 360 so I could start playing about with processor affinity (as promised last time) and found the compact framework for the 360 was a bit thin on the ground for parameterized threading, so I have...
Posted
Aug 15 2008, 11:55 AM
by
Nemo Krad
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11 comment(s)
Filed under:
Generic XNA
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Source
,
XBox 360
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XNA 2.0
,
Threading
A visible collection of particles of water or ice suspended in the air, usually at an elevation above the earth's surface in XNA
Well if I had just put, "Another Cloud Clip!" you would not have looked at this post. Anyway, her is some more of the same, but not quite the same, well, almost the same. In this clip I show multiple cloud layers each with differing tones of...
Posted
Aug 08 2008, 12:30 PM
by
Nemo Krad
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5 comment(s)
Filed under:
Generic XNA
,
Clouds
,
XNA 2.0
Anyone getting sick of clouds yet?
http://www.youtube.com/v/P-Nw4CANeBc http://www.youtube.com/v/P-Nw4CANeBc So, here is the system (still not finished) with the skysphere and my infantile physics system. Again footage taken on my poop laptop so bit slow, but on my 360 it's a steady...
Posted
Jul 18 2008, 03:45 PM
by
Nemo Krad
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13 comment(s)
Filed under:
Generic XNA
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SkySphere
,
Clouds
,
Physics
Speech in you Windows XNA Games
I found this while messing about with the media player in XNA, just noticed there is some legacy code in the download from it :( Anyway, how to get speech into your games, it's dead easy really, you just need to have .NET Framework 3.0 and you have...
Posted
Jul 17 2008, 02:44 PM
by
Nemo Krad
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1 comment(s)
Filed under:
Generic XNA
,
Speech
Yes, more clouds...
http://www.youtube.com/v/XlG2nwv9QAA http://www.youtube.com/v/XlG2nwv9QAA Yes, been playing some more with the clouds. I have had the last clip playing on the 360 and it not drop below 60 fps, on my laptop I get about 7fps, and yes, my laptop sux!! So...
Posted
Jul 03 2008, 10:59 PM
by
Nemo Krad
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1 comment(s)
Filed under:
Generic XNA
,
Clouds
3D Clouds in XNA - Another Update
http://www.youtube.com/v/khntLU3v_-s http://www.youtube.com/v/khntLU3v_-s Well I have kind of been letting this code sit for a while, not looked at it as of late, then this week decided to have another play with it, kind of hoping I can put it to bed...
Posted
Jun 12 2008, 11:41 PM
by
Nemo Krad
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5 comment(s)
Filed under:
Generic XNA
,
Clouds
,
XNA 2.0
Generic XNA - Threading for Windows
Well I have done some basic threading in my job, basic stuff and thought I would try and put the basic threading I have done into an XNA Game Component. I am not saying this is how you should do your threading, my method is certainly not the only way...
Posted
Jun 01 2008, 07:23 PM
by
Nemo Krad
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1 comment(s)
Filed under:
Generic XNA
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Source
,
XNA 2.0
,
Threading
Generic XNA - Movies in your Windows games
Well, I started looking into this after a friend of mine asked if it could be done. I remembered the other week on Ziggyware that someone got a web cam to stream in an XNA app and so thought that the principle should be the same, taking the output, rendering...
Posted
May 28 2008, 03:38 PM
by
Nemo Krad
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1 comment(s)
Filed under:
Generic XNA
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Source
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XNA 2.0
,
Games
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XNA Movie Player
RandomChaos Physics
http://www.youtube.com/v/F8ImehSQ_ow http://www.youtube.com/v/F8ImehSQ_ow So I have started work on a simple physics engine. I intend to have it serve both 2D and 3D development. I guess it wont have all the lovely bits and bobs that engines like BulletX...
Posted
May 20 2008, 02:21 PM
by
Nemo Krad
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1 comment(s)
Filed under:
Generic XNA
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Collision Detection
,
XNA 2.0
,
Physics
Generic XNA - Fire 2D & 3D Shaders
http://www.youtube.com/v/F2RMt7KKpW0 http://www.youtube.com/v/F2RMt7KKpW0 Well, this should be the final post on these flame shaders. As you have seen in the previous posts I have created 2D and 3D flame shaders based on the flame shader that comes with...
Posted
May 19 2008, 09:50 PM
by
Nemo Krad
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1 comment(s)
Filed under:
Generic XNA
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Fire
,
Source
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XNA 2.0
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2D Pixel Shaders
Generic XNA - Fire 2D
http://www.youtube.com/v/0pR_MX3ytuQ http://www.youtube.com/v/0pR_MX3ytuQ Well, just posting my first attempt at getting the flame shader into 2D. It's not perfect, but as it stands at the moment, will give you 2D flames. When played with the 3D flames...
Posted
May 18 2008, 10:42 PM
by
Nemo Krad
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2 comment(s)
Filed under:
Generic XNA
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Fire
,
XNA 2.0
Generic XNA - 3D Fire Sample
Hope the music is acceptable this time... http://www.youtube.com/v/y-txtVQ7rUU http://www.youtube.com/v/y-txtVQ7rUU Sorry about the quality of the clip, it was a 20MB clip, but I think youtube has crunched it up adn so it has lost some quality.... OK...
Posted
May 09 2008, 08:42 PM
by
Nemo Krad
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3 comment(s)
Filed under:
Generic XNA
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Fire
,
Source
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XNA 2.0
,
HLSL
SkyBox Shader Fix
I have found my skybox shader has a bug in it, the shader displays the cubemap as a reflection, the following shader code will give a better result. So, if you have used my skybox sample then replace the shader with this code: Texture surfaceTexture;...
Posted
May 09 2008, 08:18 PM
by
Nemo Krad
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no comments
Filed under:
Generic XNA
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SkyBox
,
XNA 2.0
,
HLSL
Generic XNA - Fire
Yes, I have been playing with fire! I have had this flame shader by NVIDIA (from the SDK) for ages now. I tried to implement in my olf RC3D Engine but it was a poor attempt and was of no real use to anyone, but I think I may have the beginnings of a decent...
Posted
May 07 2008, 12:10 AM
by
Nemo Krad
with | with
11 comment(s)
Filed under:
Generic XNA
,
Fire
,
XNA 2.0
Generic XNA - Ocean II
"Water, Water everywhere and not a drop to drink..." http://www.youtube.com/v/dp1wC53S4XA http://www.youtube.com/v/dp1wC53S4XA Yes more water. This is the fix to my original Ocean class. I found a fair few errors in the class, the shader was...
Posted
May 05 2008, 09:00 PM
by
Nemo Krad
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7 comment(s)
Filed under:
Water
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Generic XNA
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XNA 2.0
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