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We Control the Horizontal and the Vertical….and that’s about it in 2D
I was looking in on Ziggyware and found this post by noobie01 and so decided to post my ideas on this. Now this is no big solution, it’s just a method to place “units” randomly on the screen and also how to “randomly” move them around. Random Placement...
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Jul 09 2009, 10:48 PM
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More 2D Stuff
http://www.youtube.com/v/GaSr9315U80 http://www.youtube.com/v/GaSr9315U80 As you can see from the clip, I have done a bit more and I think this may well turn into a game. Currently thinking of it as a 4 local player game death match type thing. Don't...
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Jun 28 2009, 08:33 AM
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Playing with 2D
http://www.youtube.com/v/IXE-rsZRHDs http://www.youtube.com/v/IXE-rsZRHDs Well, seeing as most of the world seems to be using XNA to produce 2D games, as well as my good friend Dave who’s Dark Omen Games Nebulon is now out of play test and going into...
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Jun 19 2009, 10:58 PM
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ReMix 08 - Demo Source Code
Some of you that have come to this blog after going to the ReMix 08 conference are probably wondering, "Where is that source code Paul said would be here!?" Well, most of it is here, it's just smashed across a lot of posts. But, it's...
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Sep 29 2008, 04:19 PM
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RandomChaos Physics
http://www.youtube.com/v/F8ImehSQ_ow http://www.youtube.com/v/F8ImehSQ_ow So I have started work on a simple physics engine. I intend to have it serve both 2D and 3D development. I guess it wont have all the lovely bits and bobs that engines like BulletX...
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May 20 2008, 02:21 PM
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Geographic Grid Registration - An alternative to Quadtrees and Octrees
I guess you know what Octrees and Quadtrees are so wont go into too much detail on them here, but they are basically a great way to hold static (none moving) game objects in groups for the use of culling and the like. As stated this is great for game...
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Mar 09 2008, 10:08 PM
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Nemo Krad
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OOBB Collision Detection
Well thanks to Ultrahead and his blog he gave me, I have been able to put this example up of a OOBB (Object Orienated Bounding Box). Using the same code from the last project I have added the source from Minh at Channel 9 . Took me a while to get it integrated...
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Nov 01 2007, 08:14 PM
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Nemo Krad
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Bounding Box and Collision Detection
http://www.youtube.com/v/mqVB8BmVTYc http://www.youtube.com/v/mqVB8BmVTYc The idea for this post came from a thread I spotted on the XNA Creators Club Forum . I read in the thread that you can't have your bounding box's rotate, now when I debug...
Posted
Oct 31 2007, 02:01 PM
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Nemo Krad
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