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Stowaways - A ZuneRay Game
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Volumetric Clouds - Source
Now, I said I wanted to get the editor written up before I posted the basic system, but I have had so many requests for it I thought I may as well get the base up and I can build on it as the system evolves. Before I get into the code, I'll explain...
Posted
Oct 02 2008, 11:58 AM
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ReMix 08 - Demo Source Code
Some of you that have come to this blog after going to the ReMix 08 conference are probably wondering, "Where is that source code Paul said would be here!?" Well, most of it is here, it's just smashed across a lot of posts. But, it's...
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Sep 29 2008, 04:19 PM
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Sora World - A Dream Build Play Entry for 2008
Before I start this post here is a description of what we intend Sora to be: Ideally a two player networked game where you choose to be either a Pilot or a Navigator. The game will be story driven but have a complex progress tree and so resulting in different...
Posted
Sep 24 2008, 01:21 PM
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Nemo Krad
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A visible collection of particles of water or ice suspended in the air, usually at an elevation above the earth's surface in XNA
Well if I had just put, "Another Cloud Clip!" you would not have looked at this post. Anyway, her is some more of the same, but not quite the same, well, almost the same. In this clip I show multiple cloud layers each with differing tones of...
Posted
Aug 08 2008, 12:30 PM
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Nemo Krad
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Anyone getting sick of clouds yet?
http://www.youtube.com/v/P-Nw4CANeBc http://www.youtube.com/v/P-Nw4CANeBc So, here is the system (still not finished) with the skysphere and my infantile physics system. Again footage taken on my poop laptop so bit slow, but on my 360 it's a steady...
Posted
Jul 18 2008, 03:45 PM
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Nemo Krad
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Yes, more clouds...
http://www.youtube.com/v/XlG2nwv9QAA http://www.youtube.com/v/XlG2nwv9QAA Yes, been playing some more with the clouds. I have had the last clip playing on the 360 and it not drop below 60 fps, on my laptop I get about 7fps, and yes, my laptop sux!! So...
Posted
Jul 03 2008, 10:59 PM
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Nemo Krad
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3D Clouds in XNA - Another Update
http://www.youtube.com/v/khntLU3v_-s http://www.youtube.com/v/khntLU3v_-s Well I have kind of been letting this code sit for a while, not looked at it as of late, then this week decided to have another play with it, kind of hoping I can put it to bed...
Posted
Jun 12 2008, 11:41 PM
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Nemo Krad
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3D Clouds in XNA - Update
http://www.youtube.com/v/DNz_VdqHG_E http://www.youtube.com/v/DNz_VdqHG_E Just posting a new clip of the cloud system I am playing with. As you can see using billboards gives a better effect when close to the clouds and/or passing through them. Need to...
Posted
Mar 20 2008, 11:23 PM
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Nemo Krad
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3D Clouds in XNA
Well, I was asked by a member of our comunity (Jonathan Tan) to comment my skysphere cloud shader a little better, and he also mentioned to me a system written for Microsoft Flight Simulator 2004: A Century of Flight by Niniane Wang , so I took a look...
Posted
Mar 16 2008, 09:50 PM
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Nemo Krad
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Sky Sphere Clouds Source
http://www.youtube.com/v/1WAP0em8Zzk http://www.youtube.com/v/1WAP0em8Zzk I have altered the shader a bit since my last post. I now only use a single cloud texture, sample that three times and rotate each sample over the other and add the result to the...
Posted
Nov 26 2007, 08:18 PM
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Nemo Krad
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Dynamic Sky Sphere With Clouds
OK, have a major project on at work, but still finding time to play with this :P Just so you don't go reading the whole post and then find there is no source link at the bottom, there is no source with this post..... Right, so I wanted to add clouds...
Posted
Nov 23 2007, 09:49 PM
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Nemo Krad
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