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More 2D Stuff

http://www.youtube.com/v/GaSr9315U80 <p><a href="http://www.youtube.com/v/GaSr9315U80">http://www.youtube.com/v/GaSr9315U80</a></p>

As you can see from the clip, I have done a bit more and I think this may well turn into a game. Currently thinking of it as a 4 local player game death match type thing.

Don't worry, I will get back to some 3D stuff soon :)

Comments

 

zizi said:

Turn down the shadow alpha a bit, it's hard to see where your actual ship really is.

June 28, 2009 10:44 AM
 

Nemo Krad said:

It's actually not that bad when played, I have it at aboit .5 at the moment, but will drop it further for future clips :)

June 28, 2009 12:23 PM
 

Jim Perry said:

I can imagine complaints now about the problem with the Z axis. Top-down shooters should not have them IMO.

June 29, 2009 12:25 PM
 

Nemo Krad said:

LOL! Well I guess I will blame Microsoft for giving us the Layer parameter in the SpriteBatch.Draw call..

Well, I think it adds (I guess literally) another dimension to the top down shooter. Hope I can pull it of so that it is not a pain but a pleasure to have in there. I guess if it sux I can pull it out.

Why don't you like the Z axis in a top down shooter?

June 29, 2009 8:43 PM
 

Anthony said:

Hello Nemo,

Nice to meet you,

you look like to get crazy high skill on XNA and sure not only. i'm not sure you know our studio, we are a small independent team and we currently looking for talented people like you to help us on a XNA modern 2D Project , and we'd love talking with you.

Happy new year 2010, and hope to heard about you soon.

Anthony

December 30, 2009 10:55 PM
 

Nemo Krad said:

Hi Anthony,

You have some awesome looking assets there, drop me a PM here with your email address and I will contact you. Not sure what I can do to help, but if I can I will :D

Happy new year to you too..

December 30, 2009 11:43 PM

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About Nemo Krad

Have been a professional developer since 1995. My skill set ranges from C/C++, VB6,MSSQL, Java Script, VB Script, HTML/ASP, Java, C#, ASP.NET as well as others. I started 3D and games development when the first release of XNA came out in December 2006 and have become addicted to it.