XNA UK User Group

A helping hand for bedroom coders throughout the land.
in

This Blog

Syndication

Twitters

RandomChaos

June 2009 - Posts

  • More 2D Stuff

    http://www.youtube.com/v/GaSr9315U80 <p><a href="http://www.youtube.com/v/GaSr9315U80">http://www.youtube.com/v/GaSr9315U80</a></p>

    As you can see from the clip, I have done a bit more and I think this may well turn into a game. Currently thinking of it as a 4 local player game death match type thing.

    Don't worry, I will get back to some 3D stuff soon :)

  • Playing with 2D

    http://www.youtube.com/v/IXE-rsZRHDs <p><a href="http://www.youtube.com/v/IXE-rsZRHDs">http://www.youtube.com/v/IXE-rsZRHDs</a></p>

    Well, seeing as most of the world seems to be using XNA to produce 2D games, as well as my good friend Dave who’s Dark Omen Games Nebulon is now out of play test and going into Review (do you like the plug?) I thought I would have a play.

    So what’s in the clip I have put up here? Well, I have ported my 3D physics (as basic as it is) to a new 2D engine (still don’t have a name for it yet), so you have collision detection as well as pixel perfect collision resolution. I have used the same pixel perfect collision Riemer has used in his 2D game sample, I started off writing it that way anyway, but was streaming to a one dimensional array, after reading his post, it made sense to have a 2 dimensional array, it made the transformation from object space to the other easier. In the clip there are 15 sprites that are just rotating, and then there is the player sprite, this sprite is animated using a 31 sprite image. I created the sprite sheet by rendering a 3D model and taking a screen shot as I rotated it, then stuck them all together in the sprite sheet. The shadows are simply the same texture rendered before the main image in black with a value of .5f as the alpha channel.

    The model I got from Turbo Squid, one of the many free models you can get there. Here is the sprite sheet, single sprite and a detailed image, if you want to have a play with them. If you use them, please credit me or this post and put a comment on here about it, it’s nice to see how your stuff gets about :)

    The single sprite

    ship1

    The sprite sheet

    ship1Anim

    A detailed sheet (killer on pixel perfect collision detection!)

    ship1detail

    I am quite pleased with what I have got so far seeing as it is only about 14 hours work, broken into 2-3 hours chunks over the week, and that includes the art work!. I guess now I have a basic framework I just might write a 2D game.

  • Eye See You....

    http://www.youtube.com/v/iH-DobURJ1I <p><a href="http://www.youtube.com/v/iH-DobURJ1I">http://www.youtube.com/v/iH-DobURJ1I</a></p>

    Was doing some Blender3D modeling for Killer Core and spotted in the Noob to Pro Wiki a "Pixar" Eye example. So I had a go and not being the greatest at blender found I could not get it to work too well. But, I could see the principle and so did my own XNA version of it :) Let me know what you think, this is the first blast at it, since uploading I have already improved on it. All that you see here though is done with the exact same principles you can find in my HLSL Tutorials.
  • Nebulon In Play Test

    boxart

    So,as I have mentioned before, I am part of a group called Dark Omen Games, and we have finally got around to getting a Creators Club Premium membership so we can start to release our games on the Xbox Live Creators Games.

    As my post title suggests, the first game we are putting up is Nebulon, the brain child of Dave Bonner.

    Nebulon is a 2D top down shooter, you fly your ship around looking for alien “photons” to warp in so you can shoot them. You have to be quick though, they like to gang up and if to many get together there is the chance of a wormhole opening up and something nasty coming out..

    Here are a few screen shots:

    Nebulon 2009-06-02 22-34-26-59 Nebulon 2009-06-02 22-31-16-64  Nebulon 2009-06-02 22-32-36-56 Nebulon 2009-06-02 22-32-56-59 Nebulon 2009-06-02 22-33-21-60 Nebulon 2009-06-02 22-33-56-59

     

     

     

     

     

     

    As you can see it can get pretty funky.

    Here is a clip (pre play test drop):

    http://www.youtube.com/v/mKhoI9HbKig <p><a href="http://www.youtube.com/v/mKhoI9HbKig">http://www.youtube.com/v/mKhoI9HbKig</a></p>

    If you have a Creators Club Premium account, please get on a give it a play test, we really would love to hear your feed back on it so we have a solid, robust game going into peer review.

    You can leave your comments here, on the play test forum for Nebulon or on our blog.

    So get your trigger fingers at the ready and start blasting some photons!