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December 2008 - RandomChaos
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Merry Xmas
Well, it's that time of year again and with the normal festive madness I have not had time to post any more on my HLSL series, but there is more to come in that range and once the festivities have died down and I sober up I'll start posting again...
Published
Mon, Dec 22 2008 10:41 PM
by
Nemo Krad
Basic HLSL Lighting Techniques - Episode 4: How to apply Episode 3 shader to another model
In this post I am going to show how you can apply the effects from Episode 3 to another model. In this case the LandShark model that also ships with the DirectX SDX. It's not really a HLSL post, but related. The model comes with a diffuse texture...
Published
Wed, Dec 3 2008 3:47 PM
by
Nemo Krad
Filed under:
Bump/Normal Mapping
,
Generic XNA
,
Source
,
XBox 360
,
HLSL
,
XNA 3.0
biz:andrewbelon.com