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September 2008 - RandomChaos
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ReMix 08 - Demo Source Code
Some of you that have come to this blog after going to the ReMix 08 conference are probably wondering, "Where is that source code Paul said would be here!?" Well, most of it is here, it's just smashed across a lot of posts. But, it's...
Published
Mon, Sep 29 2008 4:19 PM
by
Nemo Krad
Filed under:
Terrain
,
Generic XNA
,
Source
,
Particle System
,
Post Processing
,
Bounds
,
Collision Detection
,
SkySphere
,
Clouds
,
XBox 360
,
XNA 2.0
,
Game State Manager
,
Games
,
HLSL
,
Physics
,
Threading
,
Conferences
Sora World - A Dream Build Play Entry for 2008
Before I start this post here is a description of what we intend Sora to be: Ideally a two player networked game where you choose to be either a Pilot or a Navigator. The game will be story driven but have a complex progress tree and so resulting in different...
Published
Wed, Sep 24 2008 1:21 PM
by
Nemo Krad
Filed under:
Clouds
,
Games
,
Dream Build Play 2008
ReMix 08 - In The Beginning There Was CornFlowerBlue
The remit I got in mid August from Paul on this was "A simple flying game into which we could weave the important elements of the XNA game infrastructure". So my initial thoughts were some kind of Jet Pack type game where you can fly about shooting...
Published
Tue, Sep 2 2008 8:15 PM
by
Nemo Krad
Filed under:
Generic XNA
,
Games
ReMix08 - The Initial Shock...
Well, would you believe I have been asked by Microsoft to give a talk at their ReMix 08 conference on XNA. The conference it's self is primarily concerning Web development but they are having an 'after hours' section on XNA. Now I know what...
Published
Mon, Sep 1 2008 11:24 PM
by
Nemo Krad
Filed under:
Generic XNA
,
Games
biz:andrewbelon.com