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Anyone getting sick of clouds yet?

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So, here is the system (still not finished) with the skysphere and my infantile physics system. Again footage taken on my poop laptop so bit slow, but on my 360 it's a steady 60FPS.

I think the flying ship gives a better perspective than the terrain, also I have altered the cloud shader to take into account the time of day, you will see at night fall the clouds are no longer bright white.

As ever comment and ratings welcome.


Posted Fri, Jul 18 2008 3:45 PM by Nemo Krad

Comments

McDowall wrote re: Anyone getting sick of clouds yet?
on Fri, Jul 18 2008 4:53 PM

This is fantastic work!

Out of interest, what spec is your laptop?

cdxrd wrote re: Anyone getting sick of clouds yet?
on Fri, Jul 18 2008 5:10 PM

Those clouds look damn good!

Graphics Runner wrote re: Anyone getting sick of clouds yet?
on Fri, Jul 18 2008 7:46 PM

Those look pretty nice. You're right the ship flying through them give a much nicer perspective.

motote wrote re: Anyone getting sick of clouds yet?
on Fri, Jul 18 2008 8:07 PM

Amazing,... are you thinking in writing an article with all the details ??

Nemo Krad wrote re: Anyone getting sick of clouds yet?
on Fri, Jul 18 2008 8:32 PM

@Mc Dowall,

My laptop spec is as follows:-

It's a DELL latitude D620 (Centrino Duo)

CPU T2400 1.83GHz

2GB Ram

Display Adapter: Mobile Intel 945M Express Chipset Family

It's OK, but can't handle 32 bit index buffers (Can it Kyle) but manages SM2.

Having tried to get some links, nether the laptop or the GCard are supported any more, well cant find the buggers on the related sites..

@motote,

Yes, I plan to release all the source as I do with all items on my blog, I would not put it up here if I was not going to share it.

@everyone else,

Thanks :)

Jeremy wrote re: Anyone getting sick of clouds yet?
on Sat, Jul 19 2008 11:31 AM

Nice ;) We will have to compare physics systems once I get mine finished for class.  As always great job!

Peter wrote re: Anyone getting sick of clouds yet?
on Sat, Jul 19 2008 12:18 PM

Oh my good... Perfect just Perfect. I can't wait for a source code to include it into my game engine. It looks great!!! Any links to resources where I can learn a little about how to do that. I'm starting fighting with HLSL right now.

GREAT JOB!!!!!!!!

Nemo Krad wrote re: Anyone getting sick of clouds yet?
on Sat, Jul 19 2008 10:02 PM

@ Jeremy,

Can't wait to see your code mate :)

@Peter,

Google Niniane Wang, if you look at my earlier cloud posts I am sure I put a link to her stuff from them.

Steven Linton wrote re: Anyone getting sick of clouds yet?
on Wed, Jul 23 2008 6:31 AM

Hey there,

I was wondering if you could email me at:

steven at stevenlinton.net

I would really like to get hold of you code for a game I'm working on. I realise you haven't finished yet, but I've just been give 6 weeks to complete it and you code would be an enormous help to me.

Cheers,

Steven.

Ronzan wrote re: Anyone getting sick of clouds yet?
on Wed, Jul 23 2008 9:43 PM

It´s really looking great mate, I´m looking forward to see the sky sphere code ;)

Btw, did you make an editor for it yet?

Nemo Krad wrote re: Anyone getting sick of clouds yet?
on Thu, Jul 24 2008 8:31 AM

Hi Ronzan, hows the nebula coming along?

The SkySphere code is already up, you can find my posts on it here (in order):

xna-uk.net/.../atmospheric-sky-sphere.aspx

xna-uk.net/.../dynamic-sky-sphere-so-far.aspx

xna-uk.net/.../dynamic-sky-sphere-with-clouds.aspx

But I guess once I drop the source for these clouds it will be in there too.

No, no editor yet, life is getting kind of busy at the moment, but still intend to get an editor in there. Might do that as a followup download after I post the code for this.

MCDOWALL wrote re: Anyone getting sick of clouds yet?
on Wed, Aug 6 2008 11:57 AM

@Nemo

I've got a Acer Aspire 5630 - which can handle playing Doom 3 as it's got a Geforce GO 7300 in it, and I get a respectable frame rate, along with my own homegrown C++ engine. But I find that some of the XNA samples I try have absolutely abysmal performance on the same machine.

I'm now trying my hand at building an engine in C#, but I'm worried that as soon as I get near feature complete for the first set of graphical candies, the whole thing is going to grind to a halt FPS wise. Have you tried a bunch of you features together on your laptop, and do things tend to get linearly worse?

Nemo Krad wrote re: Anyone getting sick of clouds yet?
on Thu, Aug 7 2008 8:50 AM

On my laptop, anything that goes through the GPU is crappy lol!!

In general no, if it does it tends to be me doing something daft like render state saves etc..