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RandomChaos

RandomChaos Physics

http://www.youtube.com/v/F8ImehSQ_ow <p><a href="http://www.youtube.com/v/F8ImehSQ_ow">http://www.youtube.com/v/F8ImehSQ_ow</a></p>

So I have started work on a simple physics engine. I intend to have it serve both 2D and 3D development. I guess it wont have all the lovely bits and bobs that engines like BulletX have, but what the hell, it's going to help me understand how a Physics Engine works. Not sure about all the others, but this will naturally be exclusively for XNA and so written in C#. As ever I will put the full source up here once I have finished it so you can improve or add to it.

So needless to say, other things may well be held up; Nova Wars and the Volumetric Cloud system being just two of them. As I think I have mentioned before; my goal now with the blog is to take all the samples I have put up and get them into an engine. This will also help me debug the samples as I will know what plays well with others and what does not. So I kind of think a Physics Engine, no matter how basic, will be a great addition.

The clip in this post just shows where I currently am with the Physics Engine which is basic Force Generators. There is so much to do, not to mention adding 2D Physics too...I really have become an XNA junkie....help.....I don't seem to be able to stop..

Comments

 

walthergropius said:

Note to readers : Charles actually *can't* stop because we, the admins of xna-uk, have plugged him directly into the matrix and are using his worldly body to harvest new and exciting XNA knowledge.

As you're one of the hundreds of readers who regularly dip into his column - why not leave our Charles-bot an encouraging comment?

May 20, 2008 3:30 PM

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About Nemo Krad

Have been a professional developer since 1995. My skill set ranges from C/C++, VB6,MSSQL, Java Script, VB Script, HTML/ASP, Java, C#, ASP.NET as well as others. I started 3D and games development when the first release of XNA came out in December 2006 and have become addicted to it.