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Game State/Menu Manager

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RandomChaos

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Inspired by the Example on the Creators Club I decided to write my own so it would do the stuff I needed it to. As always the one on the Creators is great and a nice starting point.

This is written from scratch and instead of releasing the code I might just put it up as a binary for you to bolt into your projects, naturally you will be able to inherit from it and create the menus you want from it.

As the image I put up does not really show what is going on I have put up a short vid (here) to demonstrate some of the things it can do.

Features:

  • Based on GameComponent so you can just add it to your game via Component.Add
  • Ability to texture your fonts
  • 2D shader effects on both the menu, fonts and cursor
  • Menu cursor driven by the keyboard or 360 Controller

There are only a few effects at the moment but I plan to add more, still much to do, but once done I think it will be useful.


Posted Wed, Jan 16 2008 11:16 AM by Nemo Krad

Comments

Mykres Space wrote XNA Game State Menu System
on Wed, Jan 16 2008 9:15 PM

For those of us who like the Game Stare Sample that you can Download from the Creators Site, RandomChaos

TrackBack wrote http://virtualrealm.com.au/blogs/mykre/archive/2008/01/16/xna-game-state-menu-system.aspx
on Wed, Jan 16 2008 10:30 PM
GameDevKicks.com wrote Game State/Menu Manager
on Wed, Jan 16 2008 11:59 PM

You've been kicked (a good thing) - Trackback from GameDevKicks.com

TrackBack wrote http://msmvps.com/blogs/mykre/archive/2008/01/16/xna-game-state-menu-system.aspx
on Fri, Jan 18 2008 11:45 AM
Virtual Realm wrote XNA Game State Menu System
on Sat, May 10 2008 7:07 AM

For those of us who like the Game Stare Sample that you can Download from the Creators Site, RandomChaos has made some adjustments and developed his own. At the moment the source is not available but there is a cool video showing what the system can do