XNA UK User Group
A helping hand for bedroom coders throughout the land.
OOBB Collision Detection

Blogs

RandomChaos

Syndication


Well thanks to Ultrahead and his blog he gave me, I have been able to put this example up of a OOBB (Object Orienated Bounding Box). Using the same code from the last project I have added the source from Minh at Channel 9. Took me a while to get it integrated as he is creating the roataiton from a vector where I am using a Quaternion and his example does not use any scale, so for a noob like me it took a bit to get going.

But I have it here now, so I hope you find it of some use.

Oh, and thanks Minh for putting your source up for us to learn from and to Ultrahead for puting it infront of me. 

 GenericXNABoundingBoxExample2.zip


Posted Thu, Nov 1 2007 8:14 PM by Nemo Krad

Comments

Marcel Friedrichs wrote re: OOBB Collision Detection
on Thu, Nov 1 2007 8:42 PM

hey charles.

nice to see that you are still working ;)

I like the new blog and also the new examples.

The link of the new example is broken because behind the download link there seems to be a space and then in the link an %20 so you have to delete it for downloading..

Regards from Germany

Marcel

Nemo Krad wrote re: OOBB Collision Detection
on Thu, Nov 1 2007 8:56 PM

Hi Marcel,

Yes, I am still posting examples of what I am finding I can do with XNA. It's good because the feed back I get helps me learn more. Still loving my XNA journey..

As to the link, it should be fixed now, had an issue uploading it but it is fixed now. Try it again, if it still fails, let me know :)

TrackBack wrote http://ziggyware.com/news.php?readmore=489
on Fri, Jan 4 2008 4:21 PM
TrackBack wrote http://thehazymind.com/smf/index.php?topic=373.msg7586;topicseen
on Fri, Jan 4 2008 4:21 PM