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OOBB Collision Detection


Well thanks to Ultrahead and his blog he gave me, I have been able to put this example up of a OOBB (Object Orienated Bounding Box). Using the same code from the last project I have added the source from Minh at Channel 9. Took me a while to get it integrated as he is creating the roataiton from a vector where I am using a Quaternion and his example does not use any scale, so for a noob like me it took a bit to get going.

But I have it here now, so I hope you find it of some use.

Oh, and thanks Minh for putting your source up for us to learn from and to Ultrahead for puting it infront of me. 

 GenericXNABoundingBoxExample2.zip

Comments

 

Marcel Friedrichs said:

hey charles.

nice to see that you are still working ;)

I like the new blog and also the new examples.

The link of the new example is broken because behind the download link there seems to be a space and then in the link an %20 so you have to delete it for downloading..

Regards from Germany

Marcel

November 1, 2007 8:42 PM
 

Nemo Krad said:

Hi Marcel,

Yes, I am still posting examples of what I am finding I can do with XNA. It's good because the feed back I get helps me learn more. Still loving my XNA journey..

As to the link, it should be fixed now, had an issue uploading it but it is fixed now. Try it again, if it still fails, let me know :)

November 1, 2007 8:56 PM
 

TrackBack said:

January 4, 2008 4:21 PM
 

TrackBack said:

January 4, 2008 4:21 PM

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About Nemo Krad

Have been a professional developer since 1995. My skill set ranges from C/C++, VB6,MSSQL, Java Script, VB Script, HTML/ASP, Java, C#, ASP.NET as well as others. I started 3D and games development when the first release of XNA came out in December 2006 and have become addicted to it.