XNA UK User Group
A helping hand for bedroom coders throughout the land.

Off by one

  • Sound in XNA 3.1, Part II.

    In Part I , we went through the basics of how to add a simple sound effect to a game using XACT. In this part, we’re going to look at some of the benefits that XACT gives us over the pure code solution. Instance Limiting If you play a sound effect that...
  • Sound in XNA 3.1, Part I

    Sound in XNA seems to have traditionally been a bit of a black art, i.e.. rather difficult and best left to someone else to do! The root cause of all this anguish was that you had to use the Cross-platform Audio Creation Tool , otherwise known as XACT...
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  • Let me introduce myself…

    Thanks to the wonders of Dell (seriously, three hard drive failures in the 15 months I’ve had this damn laptop, including one in the first week!), this blog is taking a lot longer to get started than I envisaged! Anyway, whilst I go through the laborious...