<?xml version="1.0" encoding="UTF-8" ?>
<?xml-stylesheet type="text/xsl" href="http://xna-uk.net/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>XNA UK News - All Comments</title><link>http://xna-uk.net/blogs/news/default.aspx</link><description /><dc:language>en</dc:language><generator>CommunityServer 2007.1 (Build: 20917.1142)</generator><item><title>re: Show &amp; Tell Special: Plain Sight, Sumo Squash, Big Screen Multi Player Fun</title><link>http://xna-uk.net/blogs/news/archive/2008/10/04/show-amp-tell-special-plain-sight-sumo-squash-big-screen-multi-player-fun.aspx#2235</link><pubDate>Sun, 05 Oct 2008 08:43:04 GMT</pubDate><guid isPermaLink="false">cc259236-b685-459d-9e21-6c78c60b874c:2235</guid><dc:creator>leaf</dc:creator><description>&lt;p&gt;The links were broken, now fixed.&lt;/p&gt;
&lt;img src="http://xna-uk.net/aggbug.aspx?PostID=2235" width="1" height="1"&gt;</description></item><item><title>re: Earn Cash with XNA!</title><link>http://xna-uk.net/blogs/news/archive/2008/07/22/earn-cash-with-xna.aspx#2058</link><pubDate>Tue, 22 Jul 2008 22:06:05 GMT</pubDate><guid isPermaLink="false">cc259236-b685-459d-9e21-6c78c60b874c:2058</guid><dc:creator>Nemo Krad</dc:creator><description>&lt;p&gt;Yes saw that on Ziggy's site, what great news! No need to get a job in the industry any more lol.&lt;/p&gt;
&lt;p&gt;How many 360 users are there, lets say a million (I know they are over that now lol) so I put my game on for 200, lets say 1% (optimistic I know) buy it over time; multiply that by 200 giving me 2,000000 points, so 70% of that is 1400000... I think &amp;#163;8.50 for 1,000 points so I could make &amp;#163;11,900,000&lt;/p&gt;
&lt;p&gt;There must be something wrong there.... I know my maths sux so probably my calc&lt;/p&gt;
&lt;p&gt;Think I would be happy making 200 points lol Just need to get a Premium CC membership.&lt;/p&gt;
&lt;img src="http://xna-uk.net/aggbug.aspx?PostID=2058" width="1" height="1"&gt;</description></item><item><title>re: Show &amp; Tell Report</title><link>http://xna-uk.net/blogs/news/archive/2008/05/21/show-amp-tell-report.aspx#2004</link><pubDate>Wed, 18 Jun 2008 15:17:48 GMT</pubDate><guid isPermaLink="false">cc259236-b685-459d-9e21-6c78c60b874c:2004</guid><dc:creator>F4T C4T</dc:creator><description>&lt;p&gt;Next time I'll bring smelling salts then :)&lt;/p&gt;
&lt;p&gt;Leaf: I'll try and get some pics uploaded and post in the forums sometime soon.&lt;/p&gt;
&lt;img src="http://xna-uk.net/aggbug.aspx?PostID=2004" width="1" height="1"&gt;</description></item><item><title>re: Show &amp; Tell Report</title><link>http://xna-uk.net/blogs/news/archive/2008/05/21/show-amp-tell-report.aspx#1960</link><pubDate>Tue, 27 May 2008 22:47:48 GMT</pubDate><guid isPermaLink="false">cc259236-b685-459d-9e21-6c78c60b874c:1960</guid><dc:creator>Matt</dc:creator><description>&lt;p&gt;Aw i thought it was a bit of a shame you didn't show anything Nemo. You're one of the most prolific contibutors to the XNA scene, i was eager to see what you had!&lt;/p&gt;
&lt;p&gt;Next time you should go first! :)&lt;/p&gt;
&lt;img src="http://xna-uk.net/aggbug.aspx?PostID=1960" width="1" height="1"&gt;</description></item><item><title>re: Show &amp; Tell Report</title><link>http://xna-uk.net/blogs/news/archive/2008/05/21/show-amp-tell-report.aspx#1943</link><pubDate>Thu, 22 May 2008 12:35:12 GMT</pubDate><guid isPermaLink="false">cc259236-b685-459d-9e21-6c78c60b874c:1943</guid><dc:creator>Nemo Krad</dc:creator><description>&lt;p&gt;Yes, was good to see all the stuff those guys went through. Be good to see Leaf and Robins &amp;quot;little&amp;quot; project progress too.&lt;/p&gt;
&lt;p&gt;Kind of glad I did not get my turn anyhow, I HATE public speaking, even though there was only 7 of us (I think), I would have still erupted into a bag of nerves and maybe passed out....maybe me passing out would not have happened, but I would not have enjoyed it :P&lt;/p&gt;
&lt;p&gt;When is the next meet then....?&lt;/p&gt;
&lt;img src="http://xna-uk.net/aggbug.aspx?PostID=1943" width="1" height="1"&gt;</description></item><item><title>Show &amp; Tell Report</title><link>http://xna-uk.net/blogs/news/archive/2008/04/20/show-amp-tell-at-microsoft-s-cardinal-place-victoria-london-friday-may-16th-2008.aspx#1930</link><pubDate>Wed, 21 May 2008 13:26:17 GMT</pubDate><guid isPermaLink="false">cc259236-b685-459d-9e21-6c78c60b874c:1930</guid><dc:creator>XNA UK News</dc:creator><description>&lt;p&gt;We had a Show &amp;amp;amp; Tell last week , the turnout wasn&amp;amp;#39;t as good as we hoped (where were you all?&lt;/p&gt;
&lt;img src="http://xna-uk.net/aggbug.aspx?PostID=1930" width="1" height="1"&gt;</description></item><item><title>XNA UK User Group Comp roundup</title><link>http://xna-uk.net/blogs/news/archive/2007/06/29/competition-results.aspx#1894</link><pubDate>Sat, 10 May 2008 06:01:53 GMT</pubDate><guid isPermaLink="false">cc259236-b685-459d-9e21-6c78c60b874c:1894</guid><dc:creator>Virtual Realm</dc:creator><description>&lt;p&gt;Paul Foster, one of the judges on the XNA UK User groups competition gives us a quick roundup on the game entries as well as introduces us to the other judges. For those who have not found them yet, the UK User group has posted the games on their site&lt;/p&gt;
&lt;img src="http://xna-uk.net/aggbug.aspx?PostID=1894" width="1" height="1"&gt;</description></item><item><title>re: More Fitba</title><link>http://xna-uk.net/blogs/news/archive/2008/03/01/more-fitba.aspx#1731</link><pubDate>Mon, 17 Mar 2008 20:10:23 GMT</pubDate><guid isPermaLink="false">cc259236-b685-459d-9e21-6c78c60b874c:1731</guid><dc:creator>Fritz</dc:creator><description>&lt;p&gt;Bah it's mangled that link it should be &lt;a rel="nofollow" target="_new" href="http://www.stromcode.com/category/xna/"&gt;www.stromcode.com/.../xna&lt;/a&gt; &lt;/p&gt;
&lt;img src="http://xna-uk.net/aggbug.aspx?PostID=1731" width="1" height="1"&gt;</description></item><item><title>re: More Fitba</title><link>http://xna-uk.net/blogs/news/archive/2008/03/01/more-fitba.aspx#1730</link><pubDate>Mon, 17 Mar 2008 19:39:20 GMT</pubDate><guid isPermaLink="false">cc259236-b685-459d-9e21-6c78c60b874c:1730</guid><dc:creator>Fritz</dc:creator><description>&lt;p&gt;I haven&amp;#39;t managed to put a tutorial together yet, but I&amp;#39;ve managed to find an excellent and thorough step-by-step tutorial over at &amp;lt;a href=&amp;quot;&lt;a rel="nofollow" target="_new" href="http://www.stromcode.com/category/xna/&amp;quot;&amp;gt;stromcode.com&amp;lt;/a&amp;gt;"&gt;www.stromcode.com/.../a&amp;gt;&lt;/a&gt; &lt;/p&gt;
&lt;p&gt;that explains everything way better than I&amp;#39;d have put together.&lt;/p&gt;
&lt;img src="http://xna-uk.net/aggbug.aspx?PostID=1730" width="1" height="1"&gt;</description></item><item><title>More Fitba</title><link>http://xna-uk.net/blogs/news/archive/2008/02/29/fitba-game-and-updated-fbx-exporter-for-blender.aspx#1673</link><pubDate>Sat, 01 Mar 2008 19:56:18 GMT</pubDate><guid isPermaLink="false">cc259236-b685-459d-9e21-6c78c60b874c:1673</guid><dc:creator>XNA UK News</dc:creator><description>&lt;p&gt;In my previous post about Fitba , Fritz, of Triple B Games , commented about the influence of the Amiga&lt;/p&gt;
&lt;img src="http://xna-uk.net/aggbug.aspx?PostID=1673" width="1" height="1"&gt;</description></item><item><title>re: Fitba Game and Updated FBX Exporter for Blender</title><link>http://xna-uk.net/blogs/news/archive/2008/02/29/fitba-game-and-updated-fbx-exporter-for-blender.aspx#1671</link><pubDate>Sat, 01 Mar 2008 15:17:37 GMT</pubDate><guid isPermaLink="false">cc259236-b685-459d-9e21-6c78c60b874c:1671</guid><dc:creator>Fritz</dc:creator><description>&lt;p&gt;Hi, Thanks for spreading the word about Fitba &amp;amp; I&amp;#39;m glad you like the look of the game. &lt;/p&gt;
&lt;p&gt;As for Sensi - I loved playing Sensi on the Amiga, almost as much as I loved Kick Off 2, and memories of those games have certainly been an influence. The XBLA version of Sensi was for me a big let down. In some ways not messing with what was a great formula was a good idea but I felt that they really should have allowed you to utilise analog controls and give you more than 8 directions. Some of the UI would have benefitted from being ripped out and rewritten, and the &amp;quot;updated&amp;quot; graphics are pointless. &lt;/p&gt;
&lt;p&gt;Fitba&amp;#39;s trying to offer something different, we&amp;#39;re in full 3D so that although the default pov is from a similar top down angle to Sensi and Kick Off 2 we can drop down and use different cameras for setpieces where having a different view can be of benefit to the player. We&amp;#39;re trying to have a control system where the ball isn&amp;#39;t stuck to the players foot, but where you can understand when you are in control or not - where you can turn with the ball only if it&amp;#39;s under your control. But the best way of seeing what we&amp;#39;re trying to do is to play the game - try the demo out &amp;amp; let us know what you think. &lt;/p&gt;
&lt;p&gt;With the Blender exporter I&amp;#39;m planning on putting a tutorial together showing export through to XNA, just a question of getting some time to put it all together.&lt;/p&gt;
&lt;p&gt;Cheers,&lt;/p&gt;
&lt;p&gt;Fritz&lt;/p&gt;
&lt;img src="http://xna-uk.net/aggbug.aspx?PostID=1671" width="1" height="1"&gt;</description></item><item><title>re: Fitba Game and Updated FBX Exporter for Blender</title><link>http://xna-uk.net/blogs/news/archive/2008/02/29/fitba-game-and-updated-fbx-exporter-for-blender.aspx#1670</link><pubDate>Fri, 29 Feb 2008 22:15:24 GMT</pubDate><guid isPermaLink="false">cc259236-b685-459d-9e21-6c78c60b874c:1670</guid><dc:creator>Nemo Krad</dc:creator><description>&lt;p&gt;Will give it a go, nice find :)&lt;/p&gt;
&lt;img src="http://xna-uk.net/aggbug.aspx?PostID=1670" width="1" height="1"&gt;</description></item><item><title>re: Gamsutra Article on the Community Games Process</title><link>http://xna-uk.net/blogs/news/archive/2008/02/22/gamsutra-article-on-the-community-games-process.aspx#1658</link><pubDate>Fri, 22 Feb 2008 13:40:19 GMT</pubDate><guid isPermaLink="false">cc259236-b685-459d-9e21-6c78c60b874c:1658</guid><dc:creator>Nemo Krad</dc:creator><description>&lt;p&gt;Now that looks AWESOME!&lt;/p&gt;
&lt;p&gt;Shame about the US only Beta, but what the hell, can't wait for it to be available here.&lt;/p&gt;
&lt;img src="http://xna-uk.net/aggbug.aspx?PostID=1658" width="1" height="1"&gt;</description></item><item><title>re: XNA 3.0 To Support Zune Devices</title><link>http://xna-uk.net/blogs/news/archive/2008/02/21/xna-3-0-to-support-zune-devices.aspx#1654</link><pubDate>Thu, 21 Feb 2008 14:28:51 GMT</pubDate><guid isPermaLink="false">cc259236-b685-459d-9e21-6c78c60b874c:1654</guid><dc:creator>Nemo Krad</dc:creator><description>&lt;p&gt;LOL, yes guess it is a little heavy handed.&lt;/p&gt;
&lt;img src="http://xna-uk.net/aggbug.aspx?PostID=1654" width="1" height="1"&gt;</description></item><item><title>re: XNA 3.0 To Support Zune Devices</title><link>http://xna-uk.net/blogs/news/archive/2008/02/21/xna-3-0-to-support-zune-devices.aspx#1652</link><pubDate>Thu, 21 Feb 2008 14:04:20 GMT</pubDate><guid isPermaLink="false">cc259236-b685-459d-9e21-6c78c60b874c:1652</guid><dc:creator>leaf</dc:creator><description>&lt;p&gt;That&amp;#39;s true, and good find, but I was thinking of something a little lighter, like maybe integrating with Silverlight to get a fairly small download (no DirectX, or XNA Framework), and certainly not by making an ActiveX control :) &lt;/p&gt;
&lt;img src="http://xna-uk.net/aggbug.aspx?PostID=1652" width="1" height="1"&gt;</description></item></channel></rss>