We had a Show & Tell last week, the turnout wasn't as good as we hoped (where were you all?) but everyone who came along had something to show and it meant more chocolate brownies for us. We had a little technical trouble with the high tech lighting systems in Microsoft's office, they refused to turn off, but after shifting to an auditorium with a nice big projection screen, everything went well.
Gaz and Dan (creators of the award winning Herriman) showed us an early version of their latest venture, a smooth 2D platformer with great character graphics (send me some screen shots!).
Matt of Project Mercury fame, gave a demonstration of the latest version of his particle engine and talked about how easy it was to customise (how'd the competition go Matt?)
Aaron demonstrated the latest build of his WSX GUI system and ran through a couple of tutorials on using it in your own code.
And last but not least, Duncan from the Warwick Game Society showed us his latest Insane Game 3, which looked like exceptionally good four player fun but he only had a Windows build and we didn't have a wireless adaptor for the gamepads. Shame, still what we did see was very smooth, multi-player mayhem with some very clever game design elements that lifted it far above the average 'Ooh, look it's a multi-player Gravity wars' clone.
Our own Nemo Krad was there too and would have talked about his cloud system but we ran out of time, sorry about that!
Afterwards, we visited some of the fine drinking establishments near Victoria Station (for those of you who don't know Victoria, that was meant to be ironic).
Many thanks to all that came along and a special thank you to Ginger at Microsoft for staying late and looking after us so well.