XNA UK User Group

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XNA UK News

July 2007 - Posts

  • Develop Brighton

    Brighton is the only place in the world I've seen actual horizontal rain. In July, no less.

    So we started Thursday off at Microsoft's shiny new offices by Victoria station, for a post-competition catch-up and a general chat about what's next for the user group. You should be hearing more about all this over the next few weeks, but to quote a few tasters from my scribbled notes : "celebrity bloggers... london/edinburgh games festivals... involve community in real projects... Herriman hi-score challenge... more specific forums... xmas compo???". Exciting stuff all round.

    After the meeting, and with rapidly dwindling hangovers, we headed down to 'sunny' Brighton to catch Day 2 of the conference. Develop is the trade mag for the European games industry, and it organises this annual shindig to keep the industry up-to-date with talks such as "Textures and Shaders in the HD Era", "Deferred Rendering in Killzone 2" and "Viva PiƱata : Visual Style and the Creative Spark". More importantly though, it's a chance to nab silly freebies (the Perforce balsa wood plane was my fave this year), schmooze new contacts and get drunk with old workmates while re-telling each other the same old stories.

    Having already spent Wednesday doing all this with my Slide hat on, I was up for a more focussed roam around the stalls. Now, we're very interested in the academic population and can boast a number of students amongst our users -  so I was very happy when Fiona French and Martin Wright from GameLab London, who teach at London Metropolitan University, explained to me that XNA is an important element of the multimedia and computer visualisation & games courses they teach. Hopefully we'll have a longer conversation with them - and all our other new friends - in the near future.

    Towards the end of the day, we were very honoured to spend some time hanging out over a beer with Chris Satchell, whose slightly-intimidating job title is "General Manager, XNA". He's a lovely chap, full of jokes, anecdotes and ideas. We chatted about how XNA came about, the vision for XNA's future, and also what we're trying to acheive with our ever-expanding XNA UK community. Displaying the frankness and transparency we're growing accustomed to from our friends at MS, he even talked us through the release roadmap for the next year, other XNA projects in development, and the entries and progress of DreamBuildPlay!

    Chris and the rest of the XNA team will be announcing most of this stuff at GameFest07 on the 13th/14th August, so hold tight - there's a lot of good stuff to look forward to.

    Following this we had a few more meetings, and a few more drinks, and I guess at some point we must have got the train home. All in all, a really great conference. Roll on the next one!

    Oh, and finally - here's Leaf, blowing in the wind. See what I did there?

  • Trackbacks and Pings

    I just noticed that searching for "xna uk" on technorati comes back with lots of people talking about us but none of the posts on this blog. I'm fairly new to this but I thought that Community Server pinged technorati automatically. So I've signed this blog up to technorati to see if it makes any difference.

    Also, Community Server says it handles trackbacks automatically but they don't seem to be working either. Presumably it tries to figure out the trackback URL from the post url but can only do that for some sites? Should I always try to use the trackback URL when posting links?

    Posted Jul 10 2007, 10:01 AM by leaf with 1 comment(s)
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  • Thoughts on the Competition Games

    I did a write up of notes from the judges on the various games that were entered into our competition. See this forum post to find out a little more about what the judges thought about each game.

    Posted Jul 09 2007, 10:44 AM by leaf with no comments
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  • Paul writes about the Competition judging

     

    Gah, I am so slack - I should have done this but life has kinda grabbed me by the short and curlies this week. Paul Foster, one of our friends at Microsoft, has written about the day he, us and a few others spent judging the competition. Find out who the judges were and more here.

    Posted Jul 07 2007, 09:16 AM by leaf with no comments
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  • Herriman Updated

    We have a new version of our competition winning game Herriman. It looks like there is a new intro, extra graphical effects and smoother gameplay. You can download it here:

    Herriman - Under Pressure

    Posted Jul 03 2007, 04:08 PM by leaf with 2 comment(s)
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  • You guys and gals are now officially famous

  • Competition games now available

    Just a quick post to say that we have now got the game entries available for download. We have also opened up the other categories for download by everyone.

    Let me know if any of you who entered a game now have updated versions that you'd like us to host or you'd rather we link to your own web page.