XNA UK User Group
A helping hand for bedroom coders throughout the land.
SBARG Update

As many of you know i was hoping to have a public demo available to play sometime soon, like as in now. Unfortunatly due to a few reasons this didnt go to plan.

One of our big issues at the moment is performance, the game is heavily cpu orientated and therefore proving dificult to keep up to speed when running on the XBOX 360. In many ways this was a good thing as it made me clean up a lot of bad practices such as creating lists and sorting them every frame. Naughty Conker.

So I have managed to get garbage collection down to a reasonably acceptable level which made the game much smoother but not as smooth as I would like. One of the other main reasons for not getting it out is we are still undecided about many aspects of the gameplay, and following a few hours of playtesting with some actual real people.. i know i know it sounds crazy but they had a beating heart and EVERYTHING... wow.. anyway, the playtesting went "ok" but not much in the form of positive gameplay feedback. The biggest contributor to this was the control scheme i think oh and some retarded gameplay feature i thought might be cool, which turned out to SUCK!!!!.We are now working franticly on gameplay, performance is good enough for now, slow but enough not to cause development issues. I would love to get a much bigger audience of play testers  to get a broader opinion on the game which should enable us to create a better game, the moment we are happy enough that we wont be embarrassed at the feeback then we will publish this as a public playable alpha.

To try and keep some of the interest up here is a little snippet of a screenshot containing some of the newer visual styles we are experimenting with. This is just an experiment of colour changes and slight style changes, any opinions/feedback are welcome.

 

 


Posted Thu, Feb 7 2008 12:14 PM by conkerjoe

Comments

DigitalIPete360 wrote re: SBARG Update
on Wed, Feb 20 2008 5:52 PM

Hey there Conker,

Did you try using multiple cores for the xbox ?  There was a video about a game development team called Torpex Games and their game Schizoid which was running slow until the optimised it and I'm sure they made it multithreaded.

Check out the microsoft website or the xna developers websute for more info - it was a gamedev conf 2007 video as I remember.

DigitalIPete360