The reason i wanted somewhere to blog was for my new XNA project which is called CreamX. Quick run down for the first post. i'll try not to bore myself and anyone reading.
What is CreamX?
CreamX is a 2D Engine with a designer aimed to help you quickly get started and rapidly add and modify functionality to your 2D game.
This isnt strictly true at the moment, while i have the basics in place it is a way off being ready for anything commercial.
What does CreamX contain?
CreamX currently contains the CreamXEngine library, a CreamX designer project,a Pong demo and a Space Game demo. Oh and a starter kit :)
When will something be working?
Something works now, pong is very feasable using the engine, its not exacly how i would like the api to be but this will grow over time. I hope to have some sort of designer working and more physics & collision implemented within weeks. At this point i will do the first alpha release as an installable item.
What should i do now?
You should go and download the current version of the source code and take a look. Its changing daily and sometimes hourly.
Once you have the code take a look, make sugestions, make changes, become an assigned developer on the project. Any feedback and help will ensure this project keeps alive
Where?
http://www.codeplex.com/creamx
Posted
Tue, Oct 9 2007 7:24 PM
by
conkerjoe