XNA UK User Group

A helping hand for bedroom coders throughout the land.
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conkerjoe

October 2007 - Posts

  • Transport Tycoon XNA 3D

    Thanks to ajmiles for his work so far i have started a new project on codeplex for Transport Tycoon 3D developed using C# and XNA

    In the source code download there are 2 projects. The first is TTDotNet, this is C# written using the MDX api and has terrain manipulation road placement, station placement, truck route planning and driving around.. really cool stuff..

    The second is TTXNA, this is as far as ajmiles got with his port from MDX to XNA. this has terrain manipulation so far.

    If anyone is interested in helping out just let me know and ill add you to codeplex project.

    the project is here http://www.codeplex.com/ttxna

  • CreamX with Farseer

    I have started to implement Farseer physics into CreamX. If you know of Farseer the screenshot should look familiar.

    This is a replica of the starter demo in the Farseer kit built using just an XML file and 1 line of code to load the content, display it on screen and configure farseer.

    I then added the same keyboard commands as the demo to apply force and i have a full replica using the CreamX engine.

    Next step is to start implementing the xml support for more Farseer features. this really should take long at all though, all the hard work has been done thanks to Jeff Webber

  • CreamX XNA 2D Engine

    The reason i wanted somewhere to blog was for my new XNA project which is called CreamX. Quick run down for the first post. i'll try not to bore myself and anyone reading.

    What is CreamX?

    CreamX is a 2D Engine with a designer aimed to help you quickly get started and rapidly add and modify functionality to your 2D game.

    This isnt strictly true at the moment, while i have the basics in place it is a way off being ready for anything commercial.

    What does CreamX contain?

    CreamX currently contains the CreamXEngine library, a CreamX designer project,a Pong demo and a Space Game demo. Oh and a starter kit :)

    When will something be working?

    Something works now, pong is very feasable using the engine, its not exacly how i would like the api to be but this will grow over time. I hope to have some sort of designer working and more physics & collision implemented within weeks. At this point i will do the first alpha release as an installable item.

    What should i do now?

    You should go and download the current version of the source code and take a look. Its changing daily and sometimes hourly.

    Once you have the code take a look, make sugestions, make changes, become an assigned developer on the project. Any feedback and help will ensure this project keeps alive

    Where?

    http://www.codeplex.com/creamx

     

  • XNA Community Buzz

    As my first post i would just like to say thank you someone, i only know him/her as leaf but that's good enough for me.

    Thank you leaf for giving me this blog functionality, saved me loads of time so i can concentrate on XNA and not blogging software.

    We need more of this helpful attitude to continue the success of the XNA community.

     

    More to come soon about my new CreamX engine which you can find on codeplex here