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<?xml-stylesheet type="text/xsl" href="http://xna-uk.net/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Auditory Perception - All Comments</title><link>http://xna-uk.net/blogs/auditoryperception/default.aspx</link><description>Indie audio-A fine accompaniment to the visual domain</description><dc:language>en</dc:language><generator>CommunityServer 2008.5 SP2 (Build: 40407.4157)</generator><item><title>re: ...So where was I? </title><link>http://xna-uk.net/blogs/auditoryperception/archive/2011/03/28/so-where-was-i.aspx#7684</link><pubDate>Sun, 03 Apr 2011 23:20:19 GMT</pubDate><guid isPermaLink="false">cc259236-b685-459d-9e21-6c78c60b874c:7684</guid><dc:creator>Lee Brown</dc:creator><description>&lt;p&gt;Thanks Nemo, its good to be back.&lt;/p&gt;
&lt;p&gt;I agree Martin, a game can fall to poor audio implementation or lack of audio in the planning stage of a game. It should be there to enhance not hinder. &lt;/p&gt;
&lt;p&gt;Hi Ben, It&amp;#39;s true sound is often an after thought. I&amp;#39;ll keep finding free audio software that is easily accessible and user friendly as well as starting to bring in more complex programmes. The sound is normally an outsourced aspect of a game. Check out my latest blog that has a neat little site for creating simple retro SFX. &lt;/p&gt;
&lt;p&gt;As for the meetings, you mentioning it is the first i&amp;#39;ve heard of it. So i&amp;#39;ll keep my ears open and look into it.&lt;/p&gt;
&lt;p&gt;Keep the comments coming (sorry it&amp;#39;s taken me a while to reply)&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://xna-uk.net/aggbug.aspx?PostID=7684" width="1" height="1"&gt;</description></item><item><title>re: ...So where was I? </title><link>http://xna-uk.net/blogs/auditoryperception/archive/2011/03/28/so-where-was-i.aspx#7665</link><pubDate>Tue, 29 Mar 2011 15:43:18 GMT</pubDate><guid isPermaLink="false">cc259236-b685-459d-9e21-6c78c60b874c:7665</guid><dc:creator>Ben P</dc:creator><description>&lt;p&gt;I always find getting a game to sound right really difficult - after all, there are plenty of packages out there for graphical content, and it&amp;#39;s pretty much impossible to get started without graphics, but I find sound often gets left out then added as an afterthought.&lt;/p&gt;
&lt;p&gt;Will you be joining the XNA-UK meetings? I for one would be very interested in a talk on what utilities are out there for creating sound effects and how to use them...&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://xna-uk.net/aggbug.aspx?PostID=7665" width="1" height="1"&gt;</description></item><item><title>re: ...So where was I? </title><link>http://xna-uk.net/blogs/auditoryperception/archive/2011/03/28/so-where-was-i.aspx#7663</link><pubDate>Tue, 29 Mar 2011 12:54:12 GMT</pubDate><guid isPermaLink="false">cc259236-b685-459d-9e21-6c78c60b874c:7663</guid><dc:creator>Martin Caine</dc:creator><description>&lt;p&gt;Sounds good, I like the idea of rating games based on their soundtracks. I know how much bad music and sound effect can make even the best games just feel cheap and nasty.&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://xna-uk.net/aggbug.aspx?PostID=7663" width="1" height="1"&gt;</description></item><item><title>re: ...So where was I? </title><link>http://xna-uk.net/blogs/auditoryperception/archive/2011/03/28/so-where-was-i.aspx#7655</link><pubDate>Mon, 28 Mar 2011 21:47:19 GMT</pubDate><guid isPermaLink="false">cc259236-b685-459d-9e21-6c78c60b874c:7655</guid><dc:creator>Charles Humphrey</dc:creator><description>&lt;p&gt;Welcome back, looking forward to your future posts :D&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://xna-uk.net/aggbug.aspx?PostID=7655" width="1" height="1"&gt;</description></item><item><title>re: And he said "Let there be Audio"...The Audio Musings of Sound Scope Lee.</title><link>http://xna-uk.net/blogs/auditoryperception/archive/2010/08/30/and-he-said-quot-let-there-be-audio-quot-thanks-for-letting-me-in-the-community.aspx#7056</link><pubDate>Tue, 31 Aug 2010 10:15:03 GMT</pubDate><guid isPermaLink="false">cc259236-b685-459d-9e21-6c78c60b874c:7056</guid><dc:creator>Charles Humphrey</dc:creator><description>&lt;p&gt;Welcome! :)&lt;/p&gt;
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