A helping hand for bedroom coders throughout the land.
It is not what I say, it is what they say...about audio

Good afternoon, I trust you all coped with the heat?

 

Well, It's been a while again and I bring news on other peoples news today.

 

I have stumbled across a few articles that are quite insightful, giving you a glimpse into the psyche of game audio. 

Game audio article-By Mary Kurek.

This article looks at the roll of audio in your game from project to project, first considerations when deciding on what kind of emotion you want your music to provoke whether that be suspense or magical whimsy .....or anger and depression if you prefer. As well discussing roles within a games company and their interaction. It also touches upon GANG (Game Audio Network Guild) which could be of great use to all of you looking for audio to accompany your games although membership is needed but its still an interesting place to start. I might do a more in depth look at this Guild.

Audio article 2-By Robin Arnott - How Sense-Deprivation can promote immersion.

Another good source for any of you interested in this area. Getting the most out of your gaming experience by taking out extraneous variables of gaming distraction. A great article that will get you thinking I promise.

Sound byte is a branch off from Gamespot and gives you updates on up and coming projects with the main focus being the audio element. They recently did an article on the new kinect game Child of EDEN. So worth following if you listen to me.

 

A bit different this time. I hope it has helped in some way and you have all learned something you did not know before.

 

I am also interested to find out what software or source material you guys use for your audio.

 

Until next time.....

 


Posted Mon, Jun 27 2011 5:18 PM by Lee Brown