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Recently I've been doing tools development, something I've done a lot of in the past when reverse engineering Dune 2000 (an old RTS.) I've learnt some interesting lessons in tools development, which I thought I'd share with you. Understand...
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http://www.youtube.com/v/aAl-8n5TmAo http://www.youtube.com/v/aAl-8n5TmAo So, as you have seen I have written a raycasting engine for the Zune in XNA. Using this engine I have started to create a game called stowaways, here is the story (I kind of skip...
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Hi all, I came across a link to IntelliShade the other day, an extension to Visual Studio which seems to be rather hard to find now that the official website has gone down along with ziggyware. IntelliShade offers syntax highlighting and some basic intellisense...
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Microsoft Visual Studio 2010 Professional will launch on April 12 but you can beat the rush and secure your copy today by pre-ordering at the affordable estimated retail price of £484.99. If you use a previous version of Visual Studio or any other development...
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XNA 4.0 was officially announced today at GDC 2010, earlier this week support was announced by Windows Phone 7 Series phones for XNA developed products and to support this new platform XNA 4.0 has been announced. So besides support for Microsoft's...
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Well, what a great week I had a the summit, as ever, can’t tell you much about it due to our NDA’s but here are some pics from my time there, I have also pinched some pics from other MVP’s (well Benjamin’s pics :P) Bellevue was really nice, quite, but...
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As with all games, Z-buffering plays an important part when rendering the pixels to the screen. During the development of Britonia I have often run into a problems related to the Z-Buffer, so I thought it would be nice to share what I have learned about...
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I am pretty sure, that like me you are more than capable of scanning the web for snippets of info on how to do this, well I thought, to save you the time and effort I’ll put up a simple how-to here. As ever I am standing on the shoulder of giants, the...
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http://www.youtube.com/v/7VANrA3noE0 http://www.youtube.com/v/7VANrA3noE0 So, I have this ZuneHD and have been playing about with it for abit now, so looked into what I can do with it. Turns out quite a bit after finding some great samples from the likes...
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http://www.youtube.com/v/jbHyboEYe6g http://www.youtube.com/v/jbHyboEYe6g OK, have now integrated the Windows7 Multi-touch API into this odd XNA project and with that integrated Ray picking so I can now interact with the applications. I will start to...
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We now have some of the basics under our belt, we can create variables, we can assign values to them and make conditional decisions on our code. We are now going to look at the Object Orientated side of Programming ( OOP ). What is OOP? In as simple terms...
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http://www.youtube.com/v/2yxbdaOdTxY http://www.youtube.com/v/2yxbdaOdTxY So, as I was saying in my earlier post , I can render the app thumbnails on some textured quads, as you can see it is still a little glitchy, need to speed up the screen grab and...
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http://www.youtube.com/v/76TQONRrgM0 http://www.youtube.com/v/76TQONRrgM0 I have been playing around with XNA using DWM, GDI and the good old Win32 API's and think I can create a kind of 3D desktop with them. The intention is to also leverage the...
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Sound in XNA seems to have traditionally been a bit of a black art, i.e.. rather difficult and best left to someone else to do! The root cause of all this anguish was that you had to use the Cross-platform Audio Creation Tool , otherwise known as XACT...
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One of my colleagues pointed out this week that the latest version of Google’s free modeller, Sketchup , now allows exporting of your models in Collada (*.dae) format. Perhaps many of you already noted this, but it had passed me by so I thought...