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Apologies for the cheesy headline, but this news was just calling out for it. Microsoft have announced Xbox Live Community Games, you make them, peers review them and delighted customers pay you (and Microsoft) for them. " As a Premium member in...
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http://www.youtube.com/v/P-Nw4CANeBc http://www.youtube.com/v/P-Nw4CANeBc So, here is the system (still not finished) with the skysphere and my infantile physics system. Again footage taken on my poop laptop so bit slow, but on my 360 it's a steady...
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I found this while messing about with the media player in XNA, just noticed there is some legacy code in the download from it :( Anyway, how to get speech into your games, it's dead easy really, you just need to have .NET Framework 3.0 and you have...
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http://www.youtube.com/v/XlG2nwv9QAA http://www.youtube.com/v/XlG2nwv9QAA Yes, been playing some more with the clouds. I have had the last clip playing on the 360 and it not drop below 60 fps, on my laptop I get about 7fps, and yes, my laptop sux!! So...
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http://www.youtube.com/v/khntLU3v_-s http://www.youtube.com/v/khntLU3v_-s Well I have kind of been letting this code sit for a while, not looked at it as of late, then this week decided to have another play with it, kind of hoping I can put it to bed...
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Well I have done some basic threading in my job, basic stuff and thought I would try and put the basic threading I have done into an XNA Game Component. I am not saying this is how you should do your threading, my method is certainly not the only way...
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Well, I started looking into this after a friend of mine asked if it could be done. I remembered the other week on Ziggyware that someone got a web cam to stream in an XNA app and so thought that the principle should be the same, taking the output, rendering...
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We had a Show & Tell last week , the turnout wasn't as good as we hoped (where were you all?) but everyone who came along had something to show and it meant more chocolate brownies for us. We had a little technical trouble with the high tech lighting...
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http://www.youtube.com/v/F8ImehSQ_ow http://www.youtube.com/v/F8ImehSQ_ow So I have started work on a simple physics engine. I intend to have it serve both 2D and 3D development. I guess it wont have all the lovely bits and bobs that engines like BulletX...
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http://www.youtube.com/v/F2RMt7KKpW0 http://www.youtube.com/v/F2RMt7KKpW0 Well, this should be the final post on these flame shaders. As you have seen in the previous posts I have created 2D and 3D flame shaders based on the flame shader that comes with...
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http://www.youtube.com/v/0pR_MX3ytuQ http://www.youtube.com/v/0pR_MX3ytuQ Well, just posting my first attempt at getting the flame shader into 2D. It's not perfect, but as it stands at the moment, will give you 2D flames. When played with the 3D flames...
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Hope the music is acceptable this time... http://www.youtube.com/v/y-txtVQ7rUU http://www.youtube.com/v/y-txtVQ7rUU Sorry about the quality of the clip, it was a 20MB clip, but I think youtube has crunched it up adn so it has lost some quality.... OK...
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I have found my skybox shader has a bug in it, the shader displays the cubemap as a reflection, the following shader code will give a better result. So, if you have used my skybox sample then replace the shader with this code: Texture surfaceTexture;...
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Yes, I have been playing with fire! I have had this flame shader by NVIDIA (from the SDK) for ages now. I tried to implement in my olf RC3D Engine but it was a poor attempt and was of no real use to anyone, but I think I may have the beginnings of a decent...
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"Water, Water everywhere and not a drop to drink..." http://www.youtube.com/v/dp1wC53S4XA http://www.youtube.com/v/dp1wC53S4XA Yes more water. This is the fix to my original Ocean class. I found a fair few errors in the class, the shader was...